Azur & Asmar
Azur & Asmar (French: Azur et Asmar) is a 2006 animated feature film written, designed, and directed by Michel Ocelot, telling the story of two boys raised as brothers, one the blond, blue-eyed son of a French nobleman and the other the dark-haired son of his North African nurse, who are separated in childhood and meet again as rivals seeking the Djinn Fairy in a medieval Maghreb.1 • 2 It was a France, Belgium, Spain, and Italy co-production, released in France on 25 October 2006 with a running time of 1 hour 39 minutes.1
| Key fact | Detail |
|---|---|
| Director and writer | Michel Ocelot, who also designed the film and drew the main character models1 • 3 |
| Release | France, 25 October 2006; 1 h 39 min; 35 mm, 1.85 ratio, Dolby SRD1 |
| Countries | France, Belgium, Spain, Italy; French-majority co-production1 |
| Technique | 3D computer animation used to produce a deliberately flat, two-dimensional storybook look4 |
| Budget | 10 million euros (about $13.3 million), with funding from the Pan-European film fund Eurimages5 |
| Music | Gabriel Yared6 |
| Main voices | Cyril Mourali (Azur), Karim M'Riba (Asmar), Hiam Abbass (Jenane), Patrick Timsit (Crapoux)2 |
| Reception | 80% on the Rotten Tomatoes Tomatometer from 30 reviews; 7.3/10 on IMDb7 • 8 |
Spoilers
Story
The film opens with Jenane, a North African nurse, raising two babies as if they were both her sons: Azur, the blond, blue-eyed child of the lord of the castle she serves, and her own dark-skinned, black-eyed boy Asmar.2 • 9 She sings to them and tells them stories of the Djinn Fairy, an imprisoned fairy princess waiting in her homeland for a prince to free her.10
The childhood ends when Azur's father sends his son away to be educated and throws Jenane and Asmar out of the house.10 As an adult, Azur crosses the sea to the land of the stories, where blue eyes are considered bad luck by the local population, so he travels pretending to be blind, guided by the penniless and bitter Crapoux.11 • 12 He finds Jenane again, and Asmar, who is equally determined to reach and free the fairy. The two foster brothers become rivals on the same quest through a medieval Maghreb full of dangers and enchantments, and the quest eventually restores their brotherhood.2 • 13
Ocelot described the film's moral core as aimed at ordinary hostility between citizens of different origins, and, in parallel, between the West and the Middle East, treated as a fairy tale: people raised to hate each other, and the individuals on both sides who do not follow and who esteem and love each other anyway.3 Critics noted the film's themes of racial tolerance, respect for women, and compassion.7
Production
Ocelot had become widely known with Kirikou and the Sorceress (1998) and followed it with Princes et princesses (2000); Azur & Asmar was his fourth feature and his first in 3D computer animation.4 The project was prepared in detail from 2001 onward, and The Guardian reported that he spent about seven years on it.14 • 10
A new way of working. For this film Ocelot broke with his earlier practice in several ways at once: he worked with a live-action producer, Christophe Rossignon of Nord-Ouest, chose to combine 3D and 2D, and gathered his production and animation team in Paris, the city where he lives. Unlike most other French animation productions, the film was made entirely in Paris.14 The animation was carried out at the Paris studio Mac Guff Ligne, where production lasted eighteen months, about 10,000 work-days for a team of roughly thirty people; the studio's research and development department built animation, lighting, and texture tools specific to the film.15
The look. Ocelot used 3D tools against the technique's usual standards: spare framings, a two-dimensional universe, few camera movements, and stylized characters in flat areas of vivid color with little texture, set against luxuriant backgrounds.4 Reviewers described the result as looking like illustrations from a much-loved children's book, with densely layered, vividly colored images.10 Ocelot drew on the ornamental vocabulary of Islamic civilization, mosaics, stained-glass windows, and arcades, and used symmetry deliberately, for example in the opening scenes where the nurse holds the two boys on her knees, because the two children must be treated as equals.14 He set the largest share of the settings and costumes in the Maghreb but borrowed elements from Andalusia, Turkey, and Persia as well.3
The film's languages are French and Arabic.2 In English-language releases the French dialogue was dubbed and the Arabic dialogue subtitled.16
Release and reception
Azur & Asmar screened in the Directors' Fortnight (Quinzaine des Réalisateurs) at the 2006 Cannes Film Festival, where it received a standing ovation.17 It opened in France and Belgium on 25 October 2006, in Italy on 10 November 2006, in Spain on 16 March 2007, and in Germany on 7 April 2011.17 It later screened at festivals including Annecy, Munich, Cambridge, Locarno, and Milwaukee, and won the prize for best animated feature at the 2007 Stuttgart Trickfilm Festival and a laureate at the 2007 Buenos Aires International Independent Cinema festival.2
On the review aggregator Rotten Tomatoes the film holds 80% on the Tomatometer from 30 reviews and 82% on the audience Popcornmeter from more than 1,000 ratings.7 IMDb users give it 7.3/10.8 Peter Bradshaw of The Guardian called it a beguiling fable with real charm, an old-fashioned-looking movie with a heartfelt belief that east and west can and should meet.10 The film was successful in Lebanon, according to Ocelot's own site.18
Legacy
The film was adapted into a platform video game in which the player helps the two heroes find and free the Djinn Fairy.19 A 2024 academic study analyzing the film against Edward Said's definition of Orientalism concluded that Ocelot's approach is neither entirely aligned with Orientalist stereotypes nor fully empathetic toward Eastern cultures, while noting that the film expresses his belief in the possibility of peaceful coexistence between Eastern and Western cultures.20 A 2025 survey of influential animated films of the 2000s placed Azur & Asmar: The Princes' Quest among them, describing Ocelot as a defining voice in European animation and praising the film's illustrative, storybook style.21
References
- Azur et Asmar, Unifrance
- Azur & Asmar, Artémis Productions
- AZUR & ASMAR press kit, michelocelot.fr
- Azur et Asmar, Planète Jeunesse
- Intuition & S2 Intl. Team on New Ocelot Toon, Animation World Network
- Azur & Asmar: The Prince's Quest, Annecy Festival 2022 programme
- Azur & Asmar, Rotten Tomatoes
- Azur & Asmar: The Princes' Quest, IMDb ratings
- Azur & Asmar review, Combustible Celluloid
- Azur and Asmar: the Princes' quest, The Guardian
- Azur et Asmar, Garance
- Azur & Asmar: The Prince's Quest, Irish Independent
- Azur e Asmar (2006), Archivio del Cinema Italiano
- Azur & Asmar press kit (English), Unifrance
- Azur & Asmar dossier de presse (French), Unifrance
- Azur & Asmar review, Chlotrudis Society for Independent Film
- Azur et Asmar, Cineuropa
- The Wedding Guest, michelocelot.fr
- Azur et Asmar, Transmettre le cinéma
- Journey to the Imaginary East, Review of Contemporary Philosophy
- The most influential animated films of the 2000s, Creative Bloq
Topic: Encyclopedia › Arts and culture › Screen and stage › Film and television › Films and standalone screen works › Films by genre, form, and subject › Animated and short films › Animated films by source material and subject › Films based on folklore and religion
Initially written Oct 3, 2026 · Reviewed: Oct 3, 2026; Oct 25, 2026 · Edited: Oct 15, 2026; Oct 25, 2026; Nov 1, 2026 · Last review: Oct 25, 2026
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