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All articles starting with B

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Begum Rokeya

Begum Rokeya (Rokeya Sakhawat Hossain, 1880–1932), Bengali Muslim feminist writer of Pairaband, Rangpur; author of Sultana's Dream (1905), founder of a Calcutta girls' school and the Anjuman-i-Khawatin-i-Islam (1916). Not to be confused with the 1948–2026 Netrakona social worker of the same name.

Begum Samru

Begum Samru (बेगम सम्रू), born Farzana, was a Kashmiri dancer who married the mercenary Walter Reinhardt Sombre, ruled Sardhana near Delhi from 1778 to 1836, and led its brigade.

Begusarai

Begusarai (बेगूसराय) is a district of Bihar, India, on the northern bank of the Ganga; created in 1972 from Munger district, it had nearly 3 million people at the 2011 census.

Begusarai (TV series)

Begusarai, Hindi crime-family drama on &TV (2 March 2015 to 24 June 2016, 346 episodes), produced by Saregama; Thakur mafia family in Bihar, starring Vishal Aditya Singh, Shivangi Joshi, Shweta Tiwari.

Begziin Yavuukhulan

Begziin Yavuukhulan (Бэгзийн Явуухулан; 1929–1982) was a Mongolian lyric poet, considered an innovator of the second generation of Mongolian modern poetry, whose work has been published in about 70 languages.

Behance

Behance is an online platform owned by Adobe where creative professionals showcase work through portfolio projects, follow other creatives, and find jobs. It was founded in New York in 2006 and acquired by Adobe in 2012.

Behanzin

Behanzin, in Fon Gbehenazin and born Prince Kondo, was king of Dahomey from 1889 to 1894, resisting French conquest before exile and death in Algiers in 1906.

Behati Prinsloo

Behati Prinsloo, Namibian model (born in Vanderbijlpark or Grootfontein, sources differ on 1988/1989), discovered by Sarah Doukas of Storm Models in Cape Town, Victoria's Secret Angel 2009, wife of Adam Levine.

Behaving Badly (film)

Behaving Badly (2014) is an American teen sex comedy directed by Tim Garrick, adapted from Ric Browde's novel While I'm Dead...Feed the Dog, starring Nat Wolff and Selena Gomez; it earned a Metascore of 18 and grossed $422,697 worldwide.

Behavior

Behavior is the observable activity of an organism in response to internal or external stimuli. Its study rests on Tinbergen's four questions: causation, development, function, and evolution.

Behavior change technique

A behavior change technique (BCT) is an observable, replicable "active ingredient" of an intervention designed to change behavior, such as self-monitoring, goal setting, or reinforcement.

Behavior cloning

Behavior cloning is an imitation learning method that trains an agent's policy by supervised learning on expert demonstrations, applied in robotics, autonomous driving, and language-model fine-tuning.

Behavior Control

Behavior control, also called behavioral manipulation, is the manipulation of the behavior of people or animals by biomedical, physical, psychological, or social means, including for nontherapeutic reasons.

Behavior genetics

Behavior genetics (behavioural genetics) studies how genes and environment shape behavior, using twin, adoption, and molecular methods; first human twin studies in the 1920s, journal founded 1970.

Behavior mapping

Behavior mapping is an unobtrusive direct-observation method, used since the 1960s in environmental psychology and design, that records what people do, where, and when on a map of a setting.

Behavior modification

Behavior modification: application of conditioning principles to change measurable behavior, spanning experimental analysis of behavior, applied behavior analysis, and behavior therapy, with functional assessment and reinforcement-based methods.

Behavior network (robotics)

A behavior network is an action-selection architecture for autonomous robots, introduced by Pattie Maes in 1989, in which the next action emerges from spreading activation among competence modules.

Behavior Rating Inventory of Executive Function

The Behavior Rating Inventory of Executive Function (BRIEF) is a family of parent, teacher, and self-report questionnaires rating everyday executive function behaviors, first published in 2000 by Gerard Gioia and colleagues.

Behavior therapy

Behavior therapy is a class of psychotherapies applying learning principles such as classical and operant conditioning to change maladaptive behaviors, with variants including systematic desensitization and flooding.

Behavior tree

A behavior tree is a tree-structured model that organizes an agent's decision-making as a hierarchy of tasks, conditions, and actions, used to control non-player characters in video games and robots.

Behavior trees

A behavior tree (BT) is a model for the decision-making policy of an agent, such as a robot or game character, structured as a tree of nodes.

Behavior-based coordination

Behavior-based coordination is the problem of deciding which of a robot's competing behaviors, such as avoiding obstacles, controls its actions, best known through Brooks' 1986 subsumption architecture.

Behavior-driven development

Behavior-driven development (BDD) is a software development practice, named by Dan North around 2003, in which teams agree on a system's behavior through concrete examples.

Behavioral activation

Behavioral activation is a brief, structured psychotherapy for depression in which patients schedule value-driven activities to reduce avoidance; trials find it comparable to medication and cognitive therapy.

Behavioral Analysis Unit

The FBI's Behavioral Analysis Unit (BAU), descended from the 1972 Behavioral Science Unit within NCAVC, applies behavioral science to investigations of terrorism, cybercrime, and violent crime, manages ViCAP, and runs threat assessment programs, though profiling validity remains debated.

Behavioral cloning

Behavioral cloning is an imitation learning method that trains an agent to mimic an expert by supervised learning on state-action pairs, needing no reward function or environment interaction.

Behavioral economics

Behavioral economics, also called psychological economics, is the branch of economics that studies how people actually make decisions when they depart from the standard rational-agent model, drawing on Kahneman and Tversky's prospect theory.

Behavioral finance

Behavioral finance is the study of financial phenomena using models in which some agents are not fully rational, combining psychology with limits to arbitrage to explain prices and trading.

Behavioral game theory

Behavioral game theory is the branch of game theory that enriches classical equilibrium analysis with experimentally observed behavior, including bounded reasoning, learning, and social preferences like fairness.

Behavioral infertility in animals

Behavioral infertility in animals is the failure of a physically fertile animal to mate or conceive because of behavior rather than defective organs or hormones.