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Street Fighter Alpha
Street Fighter Alpha (Street Fighter Zero) is Capcom's 1995-1998 2D fighting game trilogy bridging Street Fighter I and II, known for air blocking, Alpha Counters, chain combos, and Alpha 3's three-style Ism system.
Street Fighter II
Street Fighter II (ストリート ファイター II) is Capcom's 1991 arcade fighting game that popularized the genre. Its SNES port sold 6.3 million units, and six arcade versions ran from The World Warrior to Super Turbo.
Street Fighter III
Street Fighter III (New Generation, 2nd Impact, 3rd Strike) is Capcom's 1997-1999 2D fighting game series, known for its parry mechanic, Super Arts, new cast, and Evo Moment 37, Daigo Umehara's 2004 full parry of Justin Wong's Chun-Li.
Street Fighter III: 3rd Strike
Street Fighter III: 3rd Strike (Fight for the Future), Capcom's 1999 CPS3 arcade fighter, final SFIII entry; refined parry system, Chun-Li returns, Evo Moment #37, enduring tournament classic.
Street Fighter IV (ストリートファイターIV)
Street Fighter IV (ストリートファイターIV) is Capcom's 2008 arcade and 2009 console fighting game, fourth in the series after a nine-year gap, introducing Focus Attack and Ultra Combo systems and spawning revisions up to Ultra Street Fighter IV.
Street Fighter V (ストリートファイターV)
Street Fighter V (ストリートファイターV), Capcom's 2016 PS4/PC fighting game, the first with crossplay, V-Skill/V-Trigger mechanics, 16 launch characters, five DLC seasons, Arcade and Champion Editions, Metacritic 77.
Street Fighter X Tekken
Street Fighter X Tekken is Capcom's 2012 2D tag-team crossover fighting game, built on the Street Fighter IV engine, with Tekken characters, a gem system, Pandora mode, and a notorious on-disc DLC controversy.
Street Fighter: Assassin's Fist
Street Fighter: Assassin's Fist (ストリートファイター 暗殺拳) is a 2014 live-action web series and feature film by Joey Ansah and Christian Howard, telling Ryu and Ken's Ansatsuken origins; a Capcom-licensed, fan-driven production widely seen as the franchise's most faithful adaptation.
Street Fighter: The Legend of Chun-Li
Street Fighter: The Legend of Chun-Li is a 2009 live-action action film, the second theatrical adaptation of Capcom's Street Fighter series, starring Kristin Kreuk as Chun-Li.
Stuntman (series)
Stuntman series: driving games where players perform scripted movie stunts. Stuntman (2002, Reflections, PS2), Stuntman: Ignition (2007, Paradigm, THQ), and Saber Interactive's licensed-film revival Stuntman: Hollywood (2027).
Subway Surfers
Subway Surfers, 2012 endless runner by Kiloo and SYBO of Denmark, three-lane swipe gameplay with Jake and Tricky; over 4.5 billion downloads, 150 million monthly players, sequel Subway Surfers City released February 26, 2026.
Suikoden
Suikoden (Genso Suikoden, 幻想水滸伝) is Konami's RPG series begun in 1995, known for recruiting the 108 Stars of Destiny, True Runes, army battles, and its 2025 revival via HD remasters, STAR LEAP, and anime.
Super Bomberman R
Super Bomberman R is a Konami action puzzle game released March 3, 2017 as a Nintendo Switch launch exclusive, reviving classic grid-based Bomberman with 3D stages, 8-player Battle mode, and a 50-stage co-op Story mode; it later came to PS4, Xbox One, and Steam in 2018.
Super Mario
Super Mario is Nintendo's flagship video game franchise created by Shigeru Miyamoto, starring Mario, who debuted as Jumpman in Donkey Kong (1981). It began with Super Mario Bros. (1985), spans 2D and 3D platformers, spin-offs, and films, and made Mario Nintendo's mascot.
Super Mario 3D All-Stars
Super Mario 3D All-Stars is a limited-time Nintendo Switch compilation (September 18, 2020) of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy for the Mario 35th anniversary, delisted March 31, 2021.
Super Mario 3D World
Super Mario 3D World is Nintendo's 2013 Wii U 3D platformer, Metacritic 93, 5.47 million sold; re-released on Switch in 2021 with the Bowser's Fury adventure, online play, and 2025 Switch 2 updates.
Super Mario 64 (スーパーマリオ64)
Super Mario 64 (スーパーマリオ64) is Nintendo's 1996 Nintendo 64 launch 3D platformer directed by Shigeru Miyamoto, starring Mario collecting Power Stars in Peach's castle; Metacritic 94, later in 3D All-Stars and fan decompiled in 2019.
Super Mario All-Stars
Super Mario All-Stars (Super Mario Collection, スーパーマリオコレクション) is Nintendo's 1993 SNES compilation remaking Super Mario Bros., The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3 with 16-bit graphics, saves, and five lives; 10.55 million sold by 2015.
Super Mario Bros. 3 (スーパーマリオブラザーズ3)
Super Mario Bros. 3 (スーパーマリオブラザーズ3) is Nintendo's 1988 Famicom platformer, third in the Super Mario series, introducing the world map, Raccoon Mario flight, the Koopalings, and eight worlds.
Super Mario Galaxy
Super Mario Galaxy: 2007 Nintendo EAD Tokyo 3D platformer for Wii, directed by Yoshiaki Koizumi, with spherical planet gravity, Rosalina's debut, Co-Star Mode, Metacritic 97, and Switch re-release in 2025.
Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨) is a 1992 Game Boy platformer by Nintendo R&D1, the Wario debut, in which Mario recovers six golden coins across six zones to retake his castle.
Super Mario RPG
Super Mario RPG (スーパーマリオRPG; Legend of the Seven Stars) is a 1996 Square-developed, Nintendo-published SNES role-playing game, the first Mario RPG, with timed Action Command combat; remade for Switch by ArtePiazza in 2023, selling 2.6 million.
Super Mario Run
Super Mario Run is Nintendo's 2016 auto-running platformer for iOS and Android, Mario's mobile debut. One-tap jump controls, four modes (World Tour, Toad Rally, Remix 10, Kingdom Builder), $9.99 one-time unlock, always-online.
Super Monkey Ball
Super Monkey Ball: Sega puzzle-platformer franchise (arcade Monkey Ball, GameCube 2001 by Amusement Vision) where players tilt stages to roll monkey AiAi in a ball to goals; entries include Banana Blitz, Banana Mania (2021), Banana Rumble (2024).
Super Paper Mario
Super Paper Mario (2007, Wii) is Intelligent Systems' third Paper Mario game, blending platforming and RPG elements via a 2D/3D flip mechanic as Mario, Peach, Bowser, and Luigi stop Count Bleck; Metacritic 85.
Super Robot Wars (スーパーロボット大戦)
Super Robot Wars (スーパーロボット大戦) is Banpresto/Bandai Namco's crossover tactical simulation RPG series, begun on Game Boy April 20, 1991, where robots from many anime fight a common enemy; over 90 titles, Spirit Commands, and late international releases distinguish it.
Super Smash Bros.
Super Smash Bros. is Nintendo's crossover platform-fighting series created by Masahiro Sakurai, first released on N64 in 1999 by HAL Laboratory. Fighters use damage percentage and knockback instead of health bars; Ultimate (2018) has 80+ fighters.
Super Smash Bros. (video game)
Super Smash Bros. (Nintendo 64, 1999) is HAL Laboratory's crossover fighting game created by Masahiro Sakurai and Satoru Iwata from the Dragon King prototype, with 12 Nintendo fighters, damage-percentage knockback, and four-player multiplayer.
Super Smash Bros. Brawl
Super Smash Bros. Brawl, 2008 Wii platform fighter directed by Masahiro Sakurai, third series entry; introduced Final Smashes, Subspace Emissary, online play, Snake and Sonic; sold 13.32 million.
Super Smash Bros. for Nintendo 3DS and Wii U
Super Smash Bros. for Nintendo 3DS and Wii U (Smash 4) is a 2014 pair of crossover fighting games directed by Masahiro Sakurai with Bandai Namco, sharing a 51-character roster but differing in modes: 8-Player Smash and Smash Tour on Wii U, Smash Run on 3DS; online ended April 8, 2024.