3,856 articles
Super Meat Boy
Super Meat Boy: 2010 precision platformer by Team Meat (Edmund McMillen, Tommy Refenes), expanding the Flash game Meat Boy; Meat Boy rescues Bandage Girl from Dr. Fetus across 300+ brutal levels; Metacritic 90, 400,000+ copies sold.
Super Metroid
Super Metroid (1994, SNES) is Nintendo R&D1's third Metroid game, following Samus Aran to Zebes to recover the Metroid hatchling from Mother Brain; a gear-gated exploration classic that defined the Metroidvania genre and speedrunning, selling 1.42 million copies.
Super Monkey Ball
Super Monkey Ball: Sega puzzle-platformer franchise (arcade Monkey Ball, GameCube 2001 by Amusement Vision) where players tilt stages to roll monkey AiAi in a ball to goals; entries include Banana Blitz, Banana Mania (2021), Banana Rumble (2024).
Super Monkey Ball (スーパーモンキーボール) (video game)
Super Monkey Ball (スーパーモンキーボール) is Sega's 2001 GameCube launch game by Amusement Vision, based on the arcade Monkey Ball; players tilt stages to roll monkey-filled balls to goals, with 90 levels, party games, and a Metacritic 87.
Super Monkey Ball Banana Rumble
Super Monkey Ball Banana Rumble (スーパーモンキーボール バナナランブル) is Sega's 2024 Nintendo Switch marble-rolling platformer by Ryu Ga Gotoku Studio, with 200 Adventure stages, a Spin Dash, and 16-player online Battle mode; Metacritic 77.
Super Paper Mario
Super Paper Mario (2007, Wii) is Intelligent Systems' third Paper Mario game, blending platforming and RPG elements via a 2D/3D flip mechanic as Mario, Peach, Bowser, and Luigi stop Count Bleck; Metacritic 85.
Super Robot Wars (スーパーロボット大戦)
Super Robot Wars (スーパーロボット大戦) is Banpresto/Bandai Namco's crossover tactical simulation RPG series, begun on Game Boy April 20, 1991, where robots from many anime fight a common enemy; over 90 titles, Spirit Commands, and late international releases distinguish it.
Super Smash Bros.
Super Smash Bros. is Nintendo's crossover platform-fighting series created by Masahiro Sakurai, first released on N64 in 1999 by HAL Laboratory. Fighters use damage percentage and knockback instead of health bars; Ultimate (2018) has 80+ fighters.
Super Smash Bros. (video game)
Super Smash Bros. (Nintendo 64, 1999) is HAL Laboratory's crossover fighting game created by Masahiro Sakurai and Satoru Iwata from the Dragon King prototype, with 12 Nintendo fighters, damage-percentage knockback, and four-player multiplayer.
Super Smash Bros. Brawl
Super Smash Bros. Brawl, 2008 Wii platform fighter directed by Masahiro Sakurai, third series entry; introduced Final Smashes, Subspace Emissary, online play, Snake and Sonic; sold 13.32 million.
Super Smash Bros. for Nintendo 3DS and Wii U
Super Smash Bros. for Nintendo 3DS and Wii U (Smash 4) is a 2014 pair of crossover fighting games directed by Masahiro Sakurai with Bandai Namco, sharing a 51-character roster but differing in modes: 8-Player Smash and Smash Tour on Wii U, Smash Run on 3DS; online ended April 8, 2024.
Super Smash Bros. Melee
Super Smash Bros. Melee (SSBM) is Nintendo and HAL Laboratory's 2001 GameCube crossover platform fighter directed by Masahiro Sakurai; best-selling GameCube game at 7.09 million copies, Metacritic 92, and home of a decades-long grassroots esports scene built on wavedashing and Evo 2013.
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate, 2018 Nintendo Switch crossover fighting game with every series fighter, 74-fighter launch roster, Spirits mode, 38.14 million copies sold.
Super Sprint
Super Sprint (スーパー・スプリント) is a 1986 top-down racing arcade game by Atari Games on System 2 hardware: 1-3 players, eight tracks, five laps, powerups, wrench tuning, Tengen home ports, sequel Championship Sprint.
Super Street Fighter II
Super Street Fighter II: The New Challengers is Capcom's 1993 arcade fighting game, the fourth Street Fighter II version, first CPS-II game, adding Cammy, Dee Jay, T. Hawk, Fei Long, a combo counter, and eight color palettes.
Super Street Fighter II Turbo
Super Street Fighter II Turbo (Super Street Fighter II X: Grand Master Challenge) is Capcom's 1994 arcade fighting game, the final Street Fighter II revision, which introduced Super Combos, Akuma, and a lasting competitive scene.
Super Street Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix is Capcom's 2008 XBLA/PSN remake of Super Street Fighter II Turbo, developed by Backbone Entertainment with UDON HD art, OverClocked ReMix music, a rebalanced 17-character mode, and 250,000+ units sold.
Superfrog
Superfrog is a 1993 scrolling 2D platformer by Team17 for Amiga, CD32, and PC, starring a caped frog powered by Lucozade; inspired by Sonic and Mario, remade as Superfrog HD in 2013.
Superhot
Superhot is a first-person shooter in which time moves only when the player moves, developed by the Polish studio SUPERHOT Team and released in 2016.
Superhot: Mind Control Delete
Superhot: Mind Control Delete is a 2020 standalone roguelike expansion to Superhot by SUPERHOT Team, third in the series, free to original owners, with time moving only when you move.
Superman 64
Superman 64 (Superman: The New Superman Adventures) is Titus Interactive's 1999 Nintendo 64 action game based on Superman: The Animated Series, infamous for ring-flying levels, Kryptonite fog, broken controls, and a 30/100 Metacritic score.
Supersonic Acrobatic Rocket-Powered Battle-Cars
Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC), Psyonix's 2008 PS3/PSN vehicle soccer game built on Unreal Engine 3; predecessor of Rocket League, with boost-flight, supersonic demolitions, 8-player online, 4-player split-screen, Metacritic 67, delisted 2022.
SuperTux
SuperTux: free open-source 2D platformer starring Tux the Linux mascot, rescuing Penny from Nolok. Created by Bill Kendrick in 2004, GPL-licensed, latest stable release 0.7.0 (2026).
Supervive
SUPERVIVE (头号追击), formerly Project Loki, was a free-to-play MOBA-style hero battle royale by Theorycraft Games, ex-Blizzard/Riot/Bungie devs. Early Access November 20, 2024, 1.0 July 2025, over two million players, shut down February 25, 2026.
Survival game
The survival game is a video game genre where players keep characters alive by managing scarce resources, with breakout hits including Minecraft and the DayZ mod.
Survival horror
Survival horror: a video game genre of scarce resources and player vulnerability, coined by Resident Evil (1996) and templated by Alone in the Dark (1992), spanning Resident Evil, Silent Hill, Clock Tower, Fatal Frame, and Forbidden Siren.
Survival Kids (2025 video game)
Survival Kids (サバイバルキッズ) is a 2025 co-op survival adventure game by Unity Games and Konami, a Switch 2 exclusive released June 5, 2025; reboot of the 1999 Game Boy Color game, up to 4-player online co-op, Metascore 62.
SWAT 4
SWAT 4 is a 2005 tactical first-person shooter by Irrational Games, published by Sierra Entertainment, in which players lead a five-officer police SWAT team under strict rules of engagement; its only expansion is The Stetchkov Syndicate (2006).
Sweet Home (スウィートホーム) (video game)
Sweet Home (スウィートホーム) is Capcom's 1989 Famicom horror RPG, a licensed adaptation of Kiyoshi Kurosawa's film, directed by Tokuro Fujiwara, never released in the West, and the direct forerunner of Resident Evil and survival horror.
Sword Art Online: Hollow Realization (ソードアート・オンライン -ホロウ・リアリゼーション-)
Sword Art Online: Hollow Realization (ソードアート・オンライン -ホロウ・リアリゼーション-) is a 2016 Aquria action RPG for PS4/Vita, later PC and Switch, set in the VRMMORPG Sword Art: Origin; Metacritic 69.