# Karnov

**Karnov** (カルノフ) is a 1987 arcade platform-shooter developed and published by [Data East](https://www.edgepedia.org/data-east), in which a fire-breathing Russian strongman fights through nine stages to recover a stolen treasure. The arcade original appeared in Japanese and American versions, both copyrighted 1987, by Data East Corporation and Data East USA respectively<sup>[1](https://github.com/mamedev/mame/tree/master/src/mame/dataeast/karnov.cpp)</sup>. The title character appeared as a boss and playable fighter in later Data East games, and the arcade original was re-released by Hamster Corporation in its [Arcade Archives](https://www.edgepedia.org/arcade-archives) line<sup>[2](https://www.arcadearchives.com/en/title/aca-427/)</sup>.

| Key fact | Detail |
|---|---|
| Arcade debut | 1987, Data East; Japanese version © Data East Corporation, USA version © Data East USA<sup>[1](https://github.com/mamedev/mame/tree/master/src/mame/dataeast/karnov.cpp)</sup> |
| Premise | Jinborov Karnovski, a one-time circus strongman, seeks the Lost Treasure of Babylon stolen by the dragon Ryu<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup> |
| Structure | Nine levels of running, swimming, climbing, and flying, with a boss guarding each map piece<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup><sup> • </sup><sup>[2](https://www.arcadearchives.com/en/title/aca-427/)</sup> |
| Items | The NES version has ten Options, including Wings, Ladder, Shield, and the K Mark, which grants an extra life per fifty collected<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup> |
| Famicom port | Released December 18, 1987 by Namco at 4,900 yen (tax excluded), catalog number 35<sup>[4](https://gamecatalog.net/karnov/)</sup> |
| Collector rarity | VAPS ownership census ranks it 23 out of 100, with 2 known instances among active collectors<sup>[5](https://www.arcade-museum.com/Videogame/karnov)</sup> |

## Gameplay

Karnov is a side-scrolling platform game whose main attack is breathing fireballs at enemies<sup>[6](https://www.mobygames.com/game/77/karnov/)</sup>. Power-up orbs raise his firepower: collecting two Super Fireballs lets him shoot double fireballs and three enables triple fireballs<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>. Boots increase jump height<sup>[6](https://www.mobygames.com/game/77/karnov/)</sup>.

**Items and Options.** Karnov can carry and use a set of items the NES manual calls Options: Boots, Bombs, a Ladder, a [Boomerang](https://www.edgepedia.org/boomerang), a Clapper, Glasses, a Swimming Mask, Wings, a Shield, and the K Mark<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>. The Clapper destroys minor enemies on screen instantaneously, Wings let him fly, and a scuba helmet lets him swim underwater<sup>[6](https://www.mobygames.com/game/77/karnov/)</sup>. Collecting fifty K icons rewards an extra life<sup>[6](https://www.mobygames.com/game/77/karnov/)</sup>. On the NES, the A button jumps, the B button shoots, SELECT uses an Option, and START begins or pauses play; the same game may be continued only three times<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>.

## Plot and setting

The story begins in the peaceful village of Creamina, where the Treasure of Babylon has been kept for centuries and has been sought by Ryu, a huge and evil dragon, for thousands of years<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>. The hero, Jinborov Karnovski, otherwise known as Karnov, is a one-time circus strongman with a unique talent for shooting fireballs<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>. Defeating bosses yields torn pieces of a map, and the stated goal is to defeat the Emperor of Darkness and reclaim the treasure<sup>[2](https://www.arcadearchives.com/en/title/aca-427/)</sup>.

## Development and release

Data East produced the arcade game in 1987, casting a Russian strongman fighting through nine levels to piece together a map leading to the treasure, with a monster at each level's end<sup>[5](https://www.arcade-museum.com/Videogame/karnov)</sup>. Data East USA, Inc. of 470 Needles Drive, San Jose, California, published the official arcade manual (part 780-0054-00), containing setup and installation instructions, a main harness diagram, a pinout diagram, and PCB schematics<sup>[7](https://archive.org/details/karnov)</sup>. The cabinet uses a horizontal raster color monitor, JAMMA conversion class, an 8-way joystick and three buttons (Fire, Jump, Select), amplified mono sound, and supports one simultaneous player<sup>[5](https://www.arcade-museum.com/Videogame/karnov)</sup>. The MAME driver family for the game also covers the sibling Data East titles Wonder Planet (1987) and Chelnov, indicating a shared Data East arcade hardware lineage<sup>[1](https://github.com/mamedev/mame/tree/master/src/mame/dataeast/karnov.cpp)</sup>.

## Ports and versions

**Famicom and NES.** The Famicom version, カルノフ, was released in Japan on December 18, 1987 by Namco at a list price of 4,900 yen (tax excluded) as a single-player action game, catalog number 35; the Japanese record lists the developer as Data East (データイースト) and SAS Sakata (酒田SAS)<sup>[4](https://gamecatalog.net/karnov/)</sup>.

The NES version differs from the arcade in several ways. Karnov takes two hits to die, turning blue after the first hit and losing a life if hit again while blue<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>.

**Home computers.** Electric Dreams Software converted Karnov to the [ZX Spectrum](https://www.edgepedia.org/zx-spectrum), Amstrad, and [Commodore 64](https://www.edgepedia.org/commodore-64) in 1988<sup>[5](https://www.arcade-museum.com/Videogame/karnov)</sup>.

## Legacy and later appearances

Data East reintroduced Karnov in several other games. He is a boss in the first level of [Bad Dudes Vs. DragonNinja](https://www.edgepedia.org/bad-dudes-vs-dragonninja), as a pale gray variant called Kusamochi Karnov; he is the final boss of Fighter's History (1993) and a playable character in Karnov's Revenge, also released as Fighter's History Dynamite.

After Data East's era, the arcade original returned in modern distribution through Hamster Corporation's Arcade Archives line (ACA-427), which describes the nine weapon options enabling actions such as increasing movement speed, creating a ladder, and flying, and the goal of defeating the Emperor of Darkness after collecting all the torn map pieces<sup>[2](https://www.arcadearchives.com/en/title/aca-427/)</sup>.

## By the numbers

- Nine levels of gameplay, traversed by running, swimming, climbing, and flying<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>.
- Ten Options in the NES version, with an extra life per fifty K marks<sup>[3](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)</sup>.
- Fifty K icons collected for an extra life<sup>[6](https://www.mobygames.com/game/77/karnov/)</sup>.
- Famicom list price of 4,900 yen (tax excluded) on December 18, 1987<sup>[4](https://gamecatalog.net/karnov/)</sup>.
- VAPS ownership popularity of 23 out of 100, with 2 known instances owned by active collectors (1 dedicated cabinet, 1 conversion)<sup>[5](https://www.arcade-museum.com/Videogame/karnov)</sup>.

## References

1. [karnov.cpp, MAME driver source, MAME GitHub repository](https://github.com/mamedev/mame/tree/master/src/mame/dataeast/karnov.cpp)
2. [Arcade Archives KARNOV, HAMSTER Corporation](https://www.arcadearchives.com/en/title/aca-427/)
3. [Karnov NES Instruction Manual transcription, World of Nintendo](http://www.world-of-nintendo.com/manuals/nes/karnov.shtml)
4. [カルノフ | ナムコ, gamecatalog.net](https://gamecatalog.net/karnov/)
5. [Karnov, Videogame by Data East, Museum of the Game (VAPS)](https://www.arcade-museum.com/Videogame/karnov)
6. [Karnov (1987), MobyGames](https://www.mobygames.com/game/77/karnov/)
7. [Arcade Game Manual: Karnov by Data East, Internet Archive](https://archive.org/details/karnov)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Standalone arcade game titles*

*Initially written Sep 17, 2026 · Reviewed: Oct 25, 2026 · Edited: Oct 15, 2026; Oct 25, 2026 · Last review: Oct 25, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
