# List of Blizzard Entertainment games

[Blizzard Entertainment](https://www.edgepedia.org/blizzard-entertainment) games are the video games developed or published by Blizzard Entertainment, an [Irvine, California](https://www.edgepedia.org/irvine-california) studio founded in 1991 as Silicon & Synapse and known for the Warcraft, Diablo, StarCraft, Overwatch, and [Hearthstone](https://www.edgepedia.org/hearthstone) franchises.<sup>[1](https://www.blizzard.com/en-us/games)</sup><sup> • </sup><sup>[2](https://www.activisionblizzard.com/who-we-are)</sup> Since 2023 the studio has been part of Microsoft Gaming following Microsoft's $69 billion purchase of parent company Activision Blizzard.<sup>[3](https://apnews.com/article/ed7f6123dd114098fe64c03a88f84327)</sup> Its catalog spans real-time strategy, action role-playing, MMORPG, first-person shooter, card game, and mobile genres, with remasters of its 1990s titles sold alongside new releases.<sup>[1](https://www.blizzard.com/en-us/games)</sup>

| Key fact | Detail |
|---|---|
| Active catalog | 17 titles listed as available, including Diablo IV, World of Warcraft, Overwatch, Hearthstone, Diablo Immortal, Diablo II: Resurrected, Diablo III, Warcraft III: Reforged, StarCraft II, Heroes of the Storm, and Warcraft Rumble<sup>[1](https://www.blizzard.com/en-us/games)</sup> |
| Upcoming | World of Warcraft: Forever, an open-world StarCraft shooter, and Diablo V<sup>[1](https://www.blizzard.com/en-us/games)</sup> |
| Diablo V release window | Spring 2029, revealed at the BlizzCon 2026 Opening Ceremony<sup>[4](https://news.blizzard.com/en-us/article/24297203/diablo-v-is-coming-spring-2029)</sup> |
| Blizzard Classics | Blizzard Arcade Collection, Warcraft, Warcraft II, and Diablo<sup>[1](https://www.blizzard.com/en-us/games)</sup> |
| First releases | Warcraft: Orcs & Humans (1994), Diablo (1996), StarCraft (1998)<sup>[2](https://www.activisionblizzard.com/who-we-are)</sup><sup> • </sup><sup>[5](https://www.tomshardware.com/video-games/warcraft-overwatch-and-diablo-studio-blizzard-entertainment-hits-35-years-old-marks-its-first-milestone-under-microsoft-gaming)</sup> |
| Ownership | Microsoft subsidiary since 2023, within Activision Blizzard from the 2008 merger until the acquisition<sup>[3](https://apnews.com/article/ed7f6123dd114098fe64c03a88f84327)</sup><sup> • </sup><sup>[2](https://www.activisionblizzard.com/who-we-are)</sup> |
| Track record | Twenty-three #1 games and multiple Game of the Year awards, per Blizzard's own press materials<sup>[6](https://investor.activision.com/node/33931/pdf)</sup> |

## Current catalog

Blizzard's games page groups its available titles by platform and genre. The PC and console lineup includes the action RPGs Diablo IV, Diablo III, and [Diablo II: Resurrected](https://www.edgepedia.org/diablo-ii-resurrected); the MMORPGs World of Warcraft and World of Warcraft: Mists of Pandaria Classic; the team-based action game [Overwatch](https://www.edgepedia.org/overwatch); the real-time strategy games [Warcraft III: Reforged](https://www.edgepedia.org/warcraft-iii-reforged), StarCraft II, and StarCraft: Remastered; and the MOBA Heroes of the Storm.<sup>[1](https://www.blizzard.com/en-us/games)</sup> The mobile lineup consists of the strategy card game Hearthstone, the action RPG Diablo Immortal, and Warcraft Rumble, a mobile action strategy game.<sup>[1](https://www.blizzard.com/en-us/games)</sup> World of Warcraft: Midnight, the next MMORPG expansion, and the Diablo IV expansion Lord of Hatred also appear in the available list.<sup>[1](https://www.blizzard.com/en-us/games)</sup>

Several catalog titles have received renewed versions. Diablo II: Resurrected – Infernal Edition arrived on Steam on February 11, 2026, with a new class, additional content, quality-of-life upgrades, and an overhauled endgame.<sup>[7](https://store.steampowered.com/developer/Blizzard?l=english)</sup> Blizzard has also brought [Overwatch 2](https://www.edgepedia.org/overwatch-2) and [Diablo IV](https://www.edgepedia.org/diablo-iv) to Steam, though it has not moved the Warcraft back catalog to that storefront.<sup>[8](https://strategygame.org/warcraft-strategy-games-where-the-rts-legacy-stands-in-2026/)</sup>

## Upcoming and announced games

Three unreleased titles are listed on Blizzard's games page: [World of Warcraft](https://www.edgepedia.org/world-of-warcraft): Forever, an MMORPG release; an open-world shooter set in the [StarCraft](https://www.edgepedia.org/starcraft) universe; and Diablo V, an action RPG.<sup>[1](https://www.blizzard.com/en-us/games)</sup> All three were announced at BlizzCon 2026.<sup>[9](https://www.pcgamer.com/games/rts/does-blizzards-revival-of-its-classic-games-signal-a-return-of-the-old-blizzard/)</sup>

**Diablo V** takes players into a Sanctuary that has fallen, a setting in which Diablo has already won, and is scheduled for spring 2029.<sup>[4](https://news.blizzard.com/en-us/article/24297203/diablo-v-is-coming-spring-2029)</sup><sup> • </sup><sup>[10](https://indiegamesdevel.com/diablo-v-and-starcraft-how-blizzard-is-reimagining-its-greatest-franchises/)</sup> The gap between [Diablo III](https://www.edgepedia.org/diablo-iii) and Diablo IV was 11 years; the Diablo IV to Diablo V interval is shorter.<sup>[10](https://indiegamesdevel.com/diablo-v-and-starcraft-how-blizzard-is-reimagining-its-greatest-franchises/)</sup>

**The StarCraft shooter** moves the series, traditionally a real-time strategy franchise, into an open-world shooter genre, scheduled for spring 2030 for PC and consoles.<sup>[10](https://indiegamesdevel.com/diablo-v-and-starcraft-how-blizzard-is-reimagining-its-greatest-franchises/)</sup> GamesRadar reports the project does not yet have a launch window, while World of Warcraft: Forever is set to launch in November 2026.<sup>[11](https://www.gamesradar.com/xbox-game-studios-microsoft/)</sup>

## Blizzard Classics

A "Blizzard Classics" section of the games page preserves the studio's earliest titles: the Blizzard Arcade Collection, covering platformer and racing games; [Warcraft: Orcs & Humans](https://www.edgepedia.org/warcraft-orcs-and-humans); Warcraft II; and the original Diablo.<sup>[1](https://www.blizzard.com/en-us/games)</sup> The Arcade Collection was released to bring back the games that led to the creation of Blizzard Entertainment.<sup>[6](https://investor.activision.com/node/33931/pdf)</sup> In 1994, when the company consisted of only a handful of individuals, those employees developed multiple games simultaneously, including Blackthorne.<sup>[12](https://news.blizzard.com/en-us/article/23622604/one-man-an-alien-kingdom-and-a-shotgun-behind-blackthorne-26-years-later)</sup>

## Franchise history

**Origins.** [Allen Adham](https://www.edgepedia.org/allen-adham), Frank Pearce, and Mike Morhaime founded Silicon & Synapse in 1991, self-funded with money borrowed in part from their grandmothers; the company changed its name to Blizzard Entertainment three years later.<sup>[2](https://www.activisionblizzard.com/who-we-are)</sup> The first breakthrough hit was the 1994 real-time strategy game Warcraft: Orcs & Humans.<sup>[2](https://www.activisionblizzard.com/who-we-are)</sup>

**Battle.net and StarCraft.** In 1996 Blizzard began developing [Battle.net](https://www.edgepedia.org/battle-net), described by the company as the first free online gaming service incorporated directly into the games people were already playing, and it launched with Diablo.<sup>[2](https://www.activisionblizzard.com/who-we-are)</sup> StarCraft, released in 1998, sold 3 million copies worldwide within three months and became a foundational esports title, particularly in South Korea.<sup>[2](https://www.activisionblizzard.com/who-we-are)</sup><sup> • </sup><sup>[13](https://www.windowscentral.com/gaming/blizzard/blizzcon-2026-preview-what-to-expect-for-warcraft-starcraft-overwatch-diablo)</sup>

**World of Warcraft and later franchises.** World of Warcraft, the subscription-based MMORPG, launched on November 23, 2004.<sup>[14](https://arxiv.org/abs/2006.15735)</sup> Hearthstone, an online collectible card game, launched in 2014.<sup>[15](https://arxiv.org/abs/1907.06562)</sup> Overwatch, a team-based first-person shooter, followed in 2016 as a new Blizzard universe rather than an extension of Warcraft, Diablo, or StarCraft.<sup>[16](https://time.com/4344566/overwatch-interview/)</sup> In 2008 [Activision](https://www.edgepedia.org/activision) merged with Vivendi Games, making Blizzard Entertainment part of the new company Activision Blizzard.<sup>[17](https://www.mobygames.com/company/21/blizzard-entertainment-inc/history/)</sup>

**Under Microsoft.** Microsoft completed its purchase of Activision Blizzard for $69 billion in October 2023, one of the most expensive tech acquisitions in history.<sup>[3](https://apnews.com/article/ed7f6123dd114098fe64c03a88f84327)</sup> Blizzard's 35th anniversary in 2026 was its first milestone under Microsoft Gaming.<sup>[5](https://www.tomshardware.com/video-games/warcraft-overwatch-and-diablo-studio-blizzard-entertainment-hits-35-years-old-marks-its-first-milestone-under-microsoft-gaming)</sup>

## Support status of older titles

The catalog's older entries receive uneven treatment. Heroes of the Storm, a niche MOBA, was relegated to bare-bones maintenance mode in 2022, though BlizzCon 2026 announced that the World of Warcraft character Xal'atath would join it as a new playable character.<sup>[9](https://www.pcgamer.com/games/rts/does-blizzards-revival-of-its-classic-games-signal-a-return-of-the-old-blizzard/)</sup> Warcraft Rumble shifted to a live-ops-only phase with no new content in July 2025, an arrangement compared to how StarCraft II and Heroes of the Storm are handled.<sup>[8](https://strategygame.org/warcraft-strategy-games-where-the-rts-legacy-stands-in-2026/)</sup> By contrast, the Diablo series received large updates for Diablo II: Resurrected, Diablo Immortal, and Diablo IV in 2026 for the franchise's 30th anniversary, while Diablo III received no new content despite retaining millions of players.<sup>[9](https://www.pcgamer.com/games/rts/does-blizzards-revival-of-its-classic-games-signal-a-return-of-the-old-blizzard/)</sup> Diablo III itself sold more than 30 million copies after its 2012 release.<sup>[18](https://www.axios.com/2023/06/05/diablo-iv-franchise-blizzard)</sup>

## References

1. [Blizzard Entertainment – All Games](https://www.blizzard.com/en-us/games)
2. [Activision Blizzard – Who We Are](https://www.activisionblizzard.com/who-we-are)
3. [Microsoft closes deal to buy Activision Blizzard, AP News](https://apnews.com/article/ed7f6123dd114098fe64c03a88f84327)
4. [Diablo V is Coming Spring 2029 — Blizzard News](https://news.blizzard.com/en-us/article/24297203/diablo-v-is-coming-spring-2029)
5. [Blizzard Entertainment hits 35 years old, Tom's Hardware](https://www.tomshardware.com/video-games/warcraft-overwatch-and-diablo-studio-blizzard-entertainment-hits-35-years-old-marks-its-first-milestone-under-microsoft-gaming)
6. [Blizzard Arcade Collection press release, Activision Blizzard investor relations](https://investor.activision.com/node/33931/pdf)
7. [Steam Developer: Blizzard](https://store.steampowered.com/developer/Blizzard?l=english)
8. [Warcraft Strategy Games: Where the RTS Legacy Stands in 2026](https://strategygame.org/warcraft-strategy-games-where-the-rts-legacy-stands-in-2026/)
9. [Does Blizzard's revival of its classic games signal a return of the 'old Blizzard?', PC Gamer](https://www.pcgamer.com/games/rts/does-blizzards-revival-of-its-classic-games-signal-a-return-of-the-old-blizzard/)
10. [Diablo V and StarCraft: Two Very Different Paths for Blizzard](https://indiegamesdevel.com/diablo-v-and-starcraft-how-blizzard-is-reimagining-its-greatest-franchises/)
11. [Xbox Game Studios list: Every studio Microsoft owns, GamesRadar](https://www.gamesradar.com/xbox-game-studios-microsoft/)
12. [Behind Blackthorne, 26 years later — Blizzard News](https://news.blizzard.com/en-us/article/23622604/one-man-an-alien-kingdom-and-a-shotgun-behind-blackthorne-26-years-later)
13. [BlizzCon 2026 preview, Windows Central](https://www.windowscentral.com/gaming/blizzard/blizzcon-2026-preview-what-to-expect-for-warcraft-starcraft-overwatch-diablo)
14. [Predicting Customer Churn in World of Warcraft, arXiv](https://arxiv.org/abs/2006.15735)
15. [The Many AI Challenges of Hearthstone, arXiv](https://arxiv.org/abs/1907.06562)
16. ['Overwatch' Wants To Appeal To Every Kind of Gamer, Time](https://time.com/4344566/overwatch-interview/)
17. [Blizzard Entertainment Inc. history, MobyGames](https://www.mobygames.com/company/21/blizzard-entertainment-inc/history/)
18. [Diablo returns, with (maybe) less drama, Axios](https://www.axios.com/2023/06/05/diablo-iv-franchise-blizzard)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Game industry › Developers and studios › Individual studio profiles › North American studios*

*Initially written Sep 17, 2026 · Reviewed: Sep 30, 2026; Oct 21, 2026 · Edited: Sep 30, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
