# Mighty Jaxx

Mighty Jaxx is a Singapore-based designer-toy and collectibles company founded in 2012 by Jackson Aw, which today describes itself as an integrated "future culture" platform producing physical, digital, and "phygital" (products pairing a physical item with a digital twin) collectibles, and in-person experiences<sup>[1](https://www.mightyjaxxgroup.com/)</sup>. The company remained active as of its most recent official profile in 2024<sup>[2](https://www.enterprisesg.gov.sg/resources/inspiring-stories/mighty-jaxx-2024)</sup>.

## Key facts

| Fact | Detail |
|---|---|
| Founded | 2012, Singapore, by Jackson Aw<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup> |
| Sector | Designer toys and collectibles; phygital and digital collectibles, in-person experiences<sup>[1](https://www.mightyjaxxgroup.com/)</sup> |
| Funding | First close of US$20 million Series A+ (March 2022); over US$40 million total by the final close<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup><sup> • </sup><sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup> |
| Valuation | Over US$200 million as of March 2022<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup> |
| Notable investors | East Ventures (lead, Series A+), Tencent, KB Investment, Korea Investment Partners, Greycroft, iDreamSky Technology<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup><sup> • </sup><sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup><sup> • </sup><sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup> |
| Traction | Revenue tripled 2019–2021; millions of collectibles shipped yearly to over 70 countries<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup><sup> • </sup><sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup> |
| Status | Active per Enterprise Singapore 2024 profile; unverified post-2022 headcount decline reported on LinkedIn<sup>[2](https://www.enterprisesg.gov.sg/resources/inspiring-stories/mighty-jaxx-2024)</sup><sup> • </sup><sup>[7](https://sg.linkedin.com/company/mighty-jaxx)</sup> |

## Founding and history

Jackson Aw started Mighty Jaxx in Singapore in 2012 after borrowing S$20,000 from his parents<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup>. With graffiti artist Clogtwo he created the company's first collectible, "Hell Lotus", producing 200 pieces that he launched at Singapore Comic Convention<sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup>.

The breakthrough came in 2015 with a licensing deal covering Warner Bros.' DC Comics characters. The company made $1.7 million in 2015, four times more than the previous year<sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup>. Later it made multimillion-dollar acquisitions of two Singapore pop-culture companies: Kinetiquettes, a high-end statue maker, and PLAYe, a seller of video games, consoles and collectibles, adding licensed IP including [Street Fighter](https://www.edgepedia.org/street-fighter), Monster Hunter, The King of Fighters, Guilty Gear, Attack on Titan, and [My Hero Academia](https://www.edgepedia.org/my-hero-academia)<sup>[8](https://www.businesstimes.com.sg/startups-tech/startups/collectibles-startup-mighty-jaxx-acquires-2-pop-culture-companies-singapore)</sup>. At the time of those acquisitions the company had more than 150 staff globally, 80% of them in Singapore, and targeted 200 by year-end<sup>[8](https://www.businesstimes.com.sg/startups-tech/startups/collectibles-startup-mighty-jaxx-acquires-2-pop-culture-companies-singapore)</sup>.

## Products, IP and technology

Mighty Jaxx's catalog rests on two pillars. The first is licensed artist and brand drops: the company began producing blind boxes in 2020, including collaborations with anatomical artist Jason Freeny, and sells collectibles ranging from $10 to $1,200<sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup>. Brand partnerships include Disney, Hasbro, Netflix, Formula 1, [Toei Animation](https://www.edgepedia.org/toei-animation), and Adidas, alongside gaming and anime IP added through acquisitions<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup><sup> • </sup><sup>[8](https://www.businesstimes.com.sg/startups-tech/startups/collectibles-startup-mighty-jaxx-acquires-2-pop-culture-companies-singapore)</sup>.

The second pillar is the phygital platform. Physical products carry embedded NFC (near field communication) chips, which let collectors validate a product's origin instantly on the secondary market and let the company capture customer data and lifetime value through its digital ecosystem<sup>[9](https://east.vc/news/from-portfolios/the-grit-behind-mighty-jaxx-blueprint-of-profitability)</sup>. The company's own site frames the group as bridging "Web2.0 to Web3.0" through blockchain-based authentication and provenance for its chipped collectibles<sup>[1](https://www.mightyjaxxgroup.com/)</sup>.

## Funding and investors

Tencent and KB Investment are among the company's investors<sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup>, with KB Investment and Korea Investment Partners having participated in earlier rounds before continuing into the Series A+<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup>. On 7 March 2022 Mighty Jaxx announced the first close of a US$20 million oversubscribed Series A+ led by [East Ventures](https://www.edgepedia.org/east-ventures)' Growth Fund, pushing its valuation above US$200 million and total funding to date to US$34.8 million<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup>. New investors included Mirana Ventures (venture partner of Bybit and BitDAO), Easternwind International, Pan Solar Ventures, and Teja Ventures, with KB Investment and Korea Investment Partners continuing from earlier rounds<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup>. On 29 March 2022 the company announced the final, undisclosed close of the round with strategic investor iDreamSky Technology, taking total funding above US$40 million<sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup>. Other named investors include Greycroft, SGInnovate, and Finewill Capital<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup><sup> • </sup><sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup>.

The East Ventures press release and TechNode Global describe the March 2022 round as a US$20 million first close plus an undisclosed final close<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup><sup> • </sup><sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup>. The stated purpose of the round included deepening the tech-enabled collectibles platform and developing extended reality and Web3 capabilities with Mirana Ventures' support<sup>[4](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)</sup>.

## Business and traction

Between 2019 and 2021 Mighty Jaxx tripled its revenue. [The Straits Times](https://www.edgepedia.org/the-straits-times) reports an average growth of 74% annually over that period<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup>; CNBC, citing the company, reports a compounded rate of 71%<sup>[6](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)</sup>. The two figures have not been reconciled publicly. Around 2021 the company had about 120 staff in Singapore, the US, UK, and China<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup>.

The 2021 launch of the phygital model tested demand for paired digital and physical products: all 888 units of a digital figurine drop sold in three seconds, and 60% of those buyers also paid for the physical version<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup>. The company ships millions of phygital collectibles yearly to over 70 countries<sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup>, and has expanded into in-person experiences such as [Stranger Things](https://www.edgepedia.org/stranger-things) – The Encounter: Singapore<sup>[3](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)</sup>. The iDreamSky partnership added gaming IP channeling, distribution, digital collectibles, blockchain gaming, and offline experiences through iDreamSky's WePlay retail network<sup>[5](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)</sup>.

## References

1. [The Mighty Jaxx Group (company site)](https://www.mightyjaxxgroup.com/)
2. [Enterprise Singapore: Mighty Jaxx inspiring story (2024)](https://www.enterprisesg.gov.sg/resources/inspiring-stories/mighty-jaxx-2024)
3. [The Straits Times: How S'pore firm's willingness to innovate quadrupled its revenue](https://www.straitstimes.com/business/companies-markets/innovation-digitalisation-interactive-experience-collectibles-mighty-jaxx-enterprise-singapore-keep-growing)
4. [East Ventures press release: Mighty Jaxx raises US$20 million in Series A+ funding](https://east.vc/news/press-release/mighty-jaxx-raises-us-20m-series-aplus)
5. [TechNode Global: Mighty Jaxx closes Series A+ funding with iDreamSky Technology](https://technode.global/2022/03/29/singapore-toy-collectibles-startup-mighty-jaxx-closes-series-a-funding-with-new-strategic-investors-including-idreamsky-technology/)
6. [CNBC: How this Singaporean built a thriving toy business](https://www.cnbc.com/2022/06/22/dc-comics-to-netflix-how-singaporean-built-thriving-toy-business-.html)
7. [Mighty Jaxx company profile (LinkedIn, unverified figures)](https://sg.linkedin.com/company/mighty-jaxx)
8. [The Business Times: Collectibles startup Mighty Jaxx acquires 2 pop culture companies in Singapore](https://www.businesstimes.com.sg/startups-tech/startups/collectibles-startup-mighty-jaxx-acquires-2-pop-culture-companies-singapore)
9. [East Ventures: Beyond the hype — Mighty Jaxx's blueprint for global profitability](https://east.vc/news/from-portfolios/the-grit-behind-mighty-jaxx-blueprint-of-profitability)

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*Topic: Encyclopedia › Society and history › Economics and business › Business and work › Business and work overview › Companies and corporations › Venture-backed startups and growth companies › Fintech, commerce, and consumer startups › E-commerce marketplaces and retail › Titles L to Z*

*Initially written Sep 17, 2026 · Edited: Oct 11, 2026; Oct 15, 2026*

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License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
