# MIO: Memories in Orbit

**MIO: Memories in Orbit** is a 2D metroidvania video game developed by the French studio Douze Dixièmes and published by Focus Entertainment, released on January 20, 2026 for [PlayStation 5](https://www.edgepedia.org/playstation-5), Xbox Series X|S, Nintendo Switch 1 & 2, and PC via Steam, Epic Games Store, and [Microsoft Store](https://www.edgepedia.org/microsoft-store), with day-one [Xbox Game Pass](https://www.edgepedia.org/xbox-game-pass) availability<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup>. The player guides MIO, a nimble robot who awakens alone aboard the Vessel, a vast drifting spaceship once maintained by AI caretakers known as the Pearls and now overrun by wild vegetation and malfunctioning machines<sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup>. It is the studio's second game, following the puzzle-platformer Shady Part of Me<sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup>.

| Key fact | Detail |
|---|---|
| Release | January 20, 2026; PS5, Xbox Series X|S, Switch 1 & 2, PC (Steam, Epic, Microsoft Store); day-one Game Pass; fully playable on Steam Deck<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup> |
| Price | $19.99 / €19.99 at launch, with a 10% launch discount; Switch 1 owners get the Switch 2 version free<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup> |
| Developer | Douze Dixièmes, a small French studio founded about eight years before the interview by a group of friends; second game after Shady Part of Me<sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup><sup> • </sup><sup>[3](https://www.gamepressure.com/editorials/most-challenging-was-letting-go-of-ideas-we-liked-interview-with/z2783)</sup> |
| Engine | Proprietary in-house engine built specifically for the project; five years of development<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup><sup> • </sup><sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup> |
| Critical reception | Metascore 83 from 49 critics (Generally Favorable); user score 7.7 from 208 ratings<sup>[4](https://www.metacritic.com/game/mio-memories-in-orbit/)</sup> |
| Player reviews | Steam Very Positive, 86% of 2,045 reviews; PS Store 4.23 stars from 1,123 ratings<sup>[5](https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/)</sup><sup> • </sup><sup>[6](https://store.playstation.com/en-us/product/UP4133-PPSA20662_00-MIOMRYINORBIT000)</sup> |
| Content scale | Over 30 enemy units, 15 guardian bosses, roughly 18 checkpoints, a 75-track soundtrack<sup>[7](https://www.nintendo.com/us/store/products/mio-memories-in-orbit-switch/)</sup><sup> • </sup><sup>[8](https://www.polygon.com/mio-memories-in-orbit-interview/)</sup><sup> • </sup><sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup> |

## Gameplay and mechanics

**Traversal is the core system.** MIO is a Souls-inspired metroidvania focused on movement and platforming rather than gravity-flipping puzzles. Mio starts with a double jump and a three-hit combo, and hitting an enemy restores the second jump, encouraging aggressive chaining of combat and movement<sup>[9](https://gameobserver.com/mio-memories-in-orbit-review-explore-and-endure/)</sup>. Later abilities include the Hairpin grappling hook, the slow-fall Sail, and wall- and ceiling-crawling Strider legs, used primarily to open up exploration of the ship<sup>[9](https://gameobserver.com/mio-memories-in-orbit-review-explore-and-endure/)</sup>. Polygon's review characterizes the game as prioritizing fluid exploration continually widened by a movement kit of jumps, glides, and pogo slashes, rather than puzzle-first mechanics<sup>[10](https://www.polygon.com/mio-memories-in-orbit-review/)</sup>. The project itself began from the pitch "A metroidvania game with a hook in a science fiction universe": the team wanted a fast-moving hook that could cross the screen in an instant, and the move set came before the universe<sup>[11](https://community.focus-entmt.com/focus-entertainment/mio-memories-in-orbit/blogs/73-summer-devblog)</sup><sup> • </sup><sup>[12](https://www.gamedevjourney.co.uk/home/developer-diaries/custom-engine-diaries/mio-memories-in-orbit)</sup>.

Progression runs through two loops. Repairing damaged robots unveils the Ark's past and grants bonuses, and earned abilities such as the grappling hook, air gliding, and spider-like wall clinging open previously unreachable parts of the interconnected space<sup>[5](https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/)</sup>. Upgrades installed into Mio's upgradable memory bank alter playstyle; one example trades slower energy recharge for a damage boost whenever the gauge is not topped off<sup>[10](https://www.polygon.com/mio-memories-in-orbit-review/)</sup>. In-game currency called Nacre is harvested from enemies and scrap and spent on upgrades from a cyber-squid merchant named Mel; dying loses all Nacre droplets<sup>[13](https://www.nme.com/reviews/game-reviews/mio-memories-in-orbit-review-indie-game-hollow-knight-clair-obscur-3924614)</sup>.

**Difficulty is adjustable.** Three Assists options are available from the pause menu: Eroded makes boss battles a little easier after every failure, Pacifist keeps enemies peaceful until the player makes the first move, and Ground Healing slowly restores the shield<sup>[13](https://www.nme.com/reviews/game-reviews/mio-memories-in-orbit-review-indie-game-hollow-knight-clair-obscur-3924614)</sup>. Reviewers also noted optional accessibility settings, a toggle making bosses easier after each failed attempt and one granting a health container after failed platforming, which combined can trivialize the game, minimizing the chance of players getting stuck and quitting out of frustration<sup>[14](https://gamerant.com/mio-memories-in-orbit-review-roundup-new-metroidvania/)</sup>.

## Story and setting

The entire game takes place aboard the Vessel, an enormous spaceship whose artificial intelligence support systems are decaying and which was once the home of a long-gone people known as the Travelers; MIO is tasked with saving what remains of it<sup>[15](https://www.nytimes.com/2026/02/14/arts/mio-memories-in-orbit-review.html)</sup>. The ship is described as a gigantic labyrinth and a living organism with its own ecosystems, bestiaries, and architectures<sup>[5](https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/)</sup>, structured like a human body with everything converging back to a central room called the Spine<sup>[8](https://www.polygon.com/mio-memories-in-orbit-interview/)</sup>.

**The memory theme shapes level design.** Game designer Sévan Kazandjian said the levels were conceived not sequentially like a graphic novel but as a collection of interesting places the player might stumble upon in any order, each defined by purpose and unspoken lore, mirroring the fragmented memory theme<sup>[16](https://www.creativebloq.com/3d/video-game-design/mio-memories-in-orbits-stunning-hand-drawn-art-direction-explained-by-its-creators)</sup>. The story is sparse and moody, delivered through collectible logs about the plight of the machines onboard<sup>[10](https://www.polygon.com/mio-memories-in-orbit-review/)</sup>. Less than a fourth of the worldbuilding made is clearly told in the game, which relies on environmental storytelling, and almost a third of the game surface is optional<sup>[17](https://gamingbolt.com/mio-memories-in-orbit-interview-art-direction-inspirations-storytelling-progression-and-more)</sup>.

## Development and release

Douze Dixièmes was founded about eight years before the interview by a group of friends; Oscar Blumberg, one of the cofounders, served as game director and programmer on MIO<sup>[3](https://www.gamepressure.com/editorials/most-challenging-was-letting-go-of-ideas-we-liked-interview-with/z2783)</sup>. Development began five years before launch, right after the team finished Shady Part of Me. Producer and cofounder Sarah Hourcade said the first weeks established the goal of a metroidvania in a science fiction environment, with half the team playing [Hollow Knight](https://www.edgepedia.org/hollow-knight) at the time<sup>[8](https://www.polygon.com/mio-memories-in-orbit-interview/)</sup>. Blumberg said the team set out to make a very non-linear game with a super high skill ceiling and underestimated how much harder that would be, having to learn large-scale level design, bosses, and nonlinear storytelling<sup>[18](https://www.thegamer.com/mio-memories-in-orbit-interview-how-to-build-a-metroidvania/)</sup>.

The game was built entirely on a proprietary in-house engine developed specifically for the project<sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup>, and the team describes having complete creative freedom over mechanics, art direction, and atmosphere through its collaboration with Focus Entertainment<sup>[19](https://community.focus-entmt.com/focus-entertainment/mio-memories-in-orbit/blogs/334-mio-memories-in-orbit-is-out)</sup>. It was first shown publicly at a [Nintendo Direct](https://www.edgepedia.org/nintendo-direct), after three and a half years in development<sup>[11](https://community.focus-entmt.com/focus-entertainment/mio-memories-in-orbit/blogs/73-summer-devblog)</sup>. A 2-to-3-hour demo, including a secret area and a major challenge, remained live before launch<sup>[2](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)</sup>. The launch date was set to avoid releasing alongside [Hollow Knight: Silksong](https://www.edgepedia.org/hollow-knight-silksong)<sup>[8](https://www.polygon.com/mio-memories-in-orbit-interview/)</sup>.

## Visuals and audio

The game is presented and played on a 2D plane but built from 3D models, painted in a blend of watercolor and ink-wash effects<sup>[20](https://www.empireonline.com/gaming/reviews/mio-memories-in-orbit/)</sup>. Art director Marc Lericolais explained that there are actually no textures in the game: the visuals result from 3D assets, the engine's rendering, staging and post-process effects such as fog and particles, outlines mimicking line art to hide the 3D feel, and watercolor patches<sup>[18](https://www.thegamer.com/mio-memories-in-orbit-interview-how-to-build-a-metroidvania/)</sup>. Art rules served gameplay, with few edges per asset and clear separation of playable ground from background during action moments<sup>[16](https://www.creativebloq.com/3d/video-game-design/mio-memories-in-orbits-stunning-hand-drawn-art-direction-explained-by-its-creators)</sup>. Inspirations included European comics artists such as Marc-Antoine Mathieu, Christophe Chabouté, Alberto Varanda, and Milo Manara, plus the animated film Ernest & Célestine<sup>[17](https://gamingbolt.com/mio-memories-in-orbit-interview-art-direction-inspirations-storytelling-progression-and-more)</sup>.

The soundtrack, composed by Nicolas Gueguen, is a 75-track album blending ambient melodies, layered synths, and live-recorded choir voices, released on streaming platforms starting January 20<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup>.

## By the numbers

- **Price at launch:** $19.99 / €19.99, with a 10% launch discount on all platforms<sup>[1](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)</sup>.
- **Critical score:** Metascore 83 from 49 critic reviews, rated Generally Favorable<sup>[4](https://www.metacritic.com/game/mio-memories-in-orbit/)</sup>.
- **Player scores:** Steam 86% positive of 2,045 reviews (Very Positive), with recent reviews at 79% of 329; Metacritic user score 7.7 from 208 ratings; PS Store 4.23 stars from 1,123 ratings<sup>[5](https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/)</sup><sup> • </sup><sup>[4](https://www.metacritic.com/game/mio-memories-in-orbit/)</sup><sup> • </sup><sup>[6](https://store.playstation.com/en-us/product/UP4133-PPSA20662_00-MIOMRYINORBIT000)</sup>.
- **Content:** over 30 enemy units and 15 guardian bosses<sup>[7](https://www.nintendo.com/us/store/products/mio-memories-in-orbit-switch/)</sup>; around 18 checkpoints, reduced from 50 earlier in development<sup>[8](https://www.polygon.com/mio-memories-in-orbit-interview/)</sup>.
- **Length:** estimates vary. TechRadar's reviewer reached an ending in about 14 hours, with developers stating 100% completion takes 25 to 40 hours<sup>[21](https://www.techradar.com/gaming/mio-memories-in-orbit-review)</sup>. The developers told NME that 25 hours is enough to complete the game, roughly double that for every secret<sup>[13](https://www.nme.com/reviews/game-reviews/mio-memories-in-orbit-review-indie-game-hollow-knight-clair-obscur-3924614)</sup>, and cited playtest estimates of around 20 hours for the main path and around 30 hours to reach the second ending<sup>[17](https://gamingbolt.com/mio-memories-in-orbit-interview-art-direction-inspirations-storytelling-progression-and-more)</sup>. HowLongToBeat crowdsourced data suggests about 15 hours for the regular ending<sup>[14](https://gamerant.com/mio-memories-in-orbit-review-roundup-new-metroidvania/)</sup>.

## Position among metroidvanias

Critics and the developers themselves place MIO in the lineage of Hollow Knight and the Ori series<sup>[18](https://www.thegamer.com/mio-memories-in-orbit-interview-how-to-build-a-metroidvania/)</sup>. GameObserver groups it with Souls-inspired metroidvanias such as [Ender Magnolia: Bloom in the Mist](https://www.edgepedia.org/ender-magnolia-bloom-in-the-mist), except focused more on movement and platforming<sup>[9](https://gameobserver.com/mio-memories-in-orbit-review-explore-and-endure/)</sup>. Compared with Hollow Knight: Silksong, reviewers noted that few parts of MIO approach Silksong's average level of difficulty, and both games feature multiple endings unlocked in succession<sup>[14](https://gamerant.com/mio-memories-in-orbit-review-roundup-new-metroidvania/)</sup>. Polygon called it 2026's best metroidvania so far, distinguishing it from puzzle-first platformers by its movement-led design<sup>[10](https://www.polygon.com/mio-memories-in-orbit-review/)</sup>.

## Reception

The critical consensus was strongly positive. Reviewers praised challenging traversal sequences and an area-appropriate soundtrack, while criticizing some bosses for relying on gimmicky mechanics complicated by imprecise controls<sup>[14](https://gamerant.com/mio-memories-in-orbit-review-roundup-new-metroidvania/)</sup>. The New York Times review traced the game evolving from infuriating to ingenious, and quoted game director Oscar Blumberg on its cryptic design: "The game is meant to be played with a guide"<sup>[15](https://www.nytimes.com/2026/02/14/arts/mio-memories-in-orbit-review.html)</sup>. The map does not auto-update, a deliberate choice; Blumberg acknowledged it would frustrate some players but said the team wants players to pay attention to the universe rather than watch its map<sup>[18](https://www.thegamer.com/mio-memories-in-orbit-interview-how-to-build-a-metroidvania/)</sup>.

## Post-release support

A demo patch 1.1 arrived on December 4, 2025, adding 2K/4K support, performance optimization, and accessibility options<sup>[23](https://mio.wiki.gg/wiki/Updates)</sup>. The first post-launch update, version 1.2 on February 6, 2026, added quality-of-life improvements, gameplay and balance tweaks, difficulty changes, and level design adjustments<sup>[22](https://nintendoeverything.com/mio-memories-in-orbit-1-2-update-out-now-patch-notes/)</sup>. Patch 2 followed on March 12, 2026, fixing bugs including Spanish localization and an invisible killzone in Promenade, adding the holographic planet in the true ending, and including further quality-of-life and balancing changes<sup>[23](https://mio.wiki.gg/wiki/Updates)</sup>. The community wiki records that the game will no longer receive official updates from Douze Dixièmes<sup>[23](https://mio.wiki.gg/wiki/Updates)</sup>.

## References

1. [MIO: Memories in Orbit is out now on Consoles & PC, Focus Entertainment](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-is-out-now-on-consoles-pc)
2. [MIO: Memories In Orbit Sets Course for January 20, 2026, Focus Entertainment](https://www.focus-entmt.com/en/news/mio-memories-in-orbit-sets-course-for-january-20-2026)
3. [Interview with the team behind MIO: Memories in Orbit, Gamepressure](https://www.gamepressure.com/editorials/most-challenging-was-letting-go-of-ideas-we-liked-interview-with/z2783)
4. [MIO: Memories in Orbit Reviews, Metacritic](https://www.metacritic.com/game/mio-memories-in-orbit/)
5. [MIO: Memories in Orbit on Steam](https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/)
6. [MIO: Memories in Orbit on PlayStation Store](https://store.playstation.com/en-us/product/UP4133-PPSA20662_00-MIOMRYINORBIT000)
7. [MIO: Memories in Orbit for Nintendo Switch, Nintendo Official Site](https://www.nintendo.com/us/store/products/mio-memories-in-orbit-switch/)
8. [Mio: Memories in Orbit almost launched next to Silksong, but a delay saved the day, Polygon](https://www.polygon.com/mio-memories-in-orbit-interview/)
9. [MIO: Memories in Orbit Review – Explore And Endure, GameObserver](https://gameobserver.com/mio-memories-in-orbit-review-explore-and-endure/)
10. [Mio: Memories in Orbit: 2026's best Metroidvania (already), Polygon](https://www.polygon.com/mio-memories-in-orbit-review/)
11. [Summer DevBlog, MIO: Memories in Orbit](https://community.focus-entmt.com/focus-entertainment/mio-memories-in-orbit/blogs/73-summer-devblog)
12. [Game Dev Journey – MIO: Memories in Orbit](https://www.gamedevjourney.co.uk/home/developer-diaries/custom-engine-diaries/mio-memories-in-orbit)
13. [MIO: Memories In Orbit review, NME](https://www.nme.com/reviews/game-reviews/mio-memories-in-orbit-review-indie-game-hollow-knight-clair-obscur-3924614)
14. [Hollow Knight-Like Game MIO: Memories in Orbit Is Getting Rave Reviews, Game Rant](https://gamerant.com/mio-memories-in-orbit-review-roundup-new-metroidvania/)
15. [MIO: Memories in Orbit Evolves From Infuriating to Ingenious, The New York Times](https://www.nytimes.com/2026/02/14/arts/mio-memories-in-orbit-review.html)
16. [MIO: Memories in Orbit's stunning hand-drawn art direction explained, Creative Bloq](https://www.creativebloq.com/3d/video-game-design/mio-memories-in-orbits-stunning-hand-drawn-art-direction-explained-by-its-creators)
17. [MIO: Memories in Orbit Interview, GamingBolt](https://gamingbolt.com/mio-memories-in-orbit-interview-art-direction-inspirations-storytelling-progression-and-more)
18. [The MIO: Memories In Orbit Team Explain How To Create A Metroidvania, TheGamer](https://www.thegamer.com/mio-memories-in-orbit-interview-how-to-build-a-metroidvania/)
19. [MIO: Memories in Orbit is OUT!, developer blog](https://community.focus-entmt.com/focus-entertainment/mio-memories-in-orbit/blogs/334-mio-memories-in-orbit-is-out)
20. [MIO: Memories In Orbit review, Empire](https://www.empireonline.com/gaming/reviews/mio-memories-in-orbit/)
21. [MIO: Memories in Orbit review, TechRadar](https://www.techradar.com/gaming/mio-memories-in-orbit-review)
22. [MIO: Memories in Orbit 1.2 update out now, patch notes, Nintendo Everything](https://nintendoeverything.com/mio-memories-in-orbit-1-2-update-out-now-patch-notes/)
23. [Updates – MIO: Memories in Orbit Wiki](https://mio.wiki.gg/wiki/Updates)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Individual PC and computer-platform game titles › Platformer and puzzle titles*

*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
