# Mortal Kombat: Armageddon

**Mortal Kombat: Armageddon** is a 3D fighting game developed and published by Midway, released on October 9, 2006 for the [PlayStation 2](https://www.edgepedia.org/playstation-2) and Xbox, with a Wii version following in 2007.<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> It is the seventh main entry in the [Mortal Kombat](https://www.edgepedia.org/mortal-kombat) series and was designed as a closing statement for that console generation: its roster includes every character who had appeared in a Mortal Kombat fighting game to date, 62 fighters in the original release and 63 in the Wii version.<sup>[3](https://www.mobygames.com/game/25887/mortal-kombat-armageddon/)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup>

| Key fact | Detail |
|---|---|
| Release | October 9, 2006 (PlayStation 2, Xbox); Wii version May 15, 2007 in North America and June 25, 2007 in Europe<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> |
| Developer / publisher | Midway<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup> |
| Roster | 62 fighters covering the series' history; 63 on Wii, which adds the female Khameleon as an exclusive<sup>[3](https://www.mobygames.com/game/25887/mortal-kombat-armageddon/)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> |
| Signature modes | Kreate-A-Fatality, Kreate-A-Fighter, a reworked Konquest adventure, and the Motor Kombat kart mini-game<sup>[4](https://gamefaqs.gamespot.com/wii/934714-mortal-kombat-armageddon/reviews/106929)</sup> |
| Fatality change | Character-specific fatalities were replaced by the Kreate-A-Fatality system<sup>[5](https://mortalkombat.fandom.com/wiki/Kreate-A-Fatality)</sup> |
| Metacritic scores | PlayStation 2: 75 (43 critics); Xbox: 77 (23 critics); Wii: 71 (29 critics)<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup> |
| Series position | The final Mortal Kombat title for the PlayStation 2 and Xbox, closing the series' 3D era on those consoles<sup>[6](https://www.nag.co.za/wp-content/archives/2006/010NAG%20October%202006.pdf)</sup> |

## Roster and fighting system

The roster is the game's defining feature. Reviewers counted 62 fighters drawn from every prior Mortal Kombat fighting game, including series favorites, one-time characters, previously killed-off fighters, and boss characters, with a few new fighters created for this game.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> The Wii release adds one more, the female Khameleon, bringing its total to 63.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> Many fighters share movesets because newer characters had replaced older ones over the series' history, which dilutes the distinctions between them.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup>

The fighting engine keeps the dial-a-combo and combo-breaker mechanics of the previous 3D entries and adds air combos, which allow multi-hit strings after a pop-up or during a mid-air exchange, plus a parry for interrupting incoming attacks.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup><sup> • </sup><sup>[3](https://www.mobygames.com/game/25887/mortal-kombat-armageddon/)</sup> One cost of the large roster is per-character depth: where the previous game gave each fighter three switchable fighting styles, most fighters in [Armageddon](https://www.edgepedia.org/armageddon) have only two, typically a hand-to-hand style and a weapon-based style.<sup>[7](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6159519/)</sup> Arenas carry interactive hazards and death traps, which function as stage fatalities.<sup>[3](https://www.mobygames.com/game/25887/mortal-kombat-armageddon/)</sup>

## Kreate-A-Fatality and Kreate-A-Fighter

Armageddon is the first game in the series to let players create both their own character and their own finishing moves.<sup>[7](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6159519/)</sup> The Kreate-A-Fatality system, which debuted here, replaces the traditional character-specific fatalities: players link together a sequence of blows at the end of a match rather than entering a preset finisher.<sup>[5](https://mortalkombat.fandom.com/wiki/Kreate-A-Fatality)</sup> The change was divisive. [Game Informer](https://www.edgepedia.org/game-informer) argued that altering the fatality took the action below what fans expect, and the Nintendo World Report review found that linking ten different blows became a chore, while noting the system existed because fitting classic fatalities for 62 characters was not practical.<sup>[8](https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=playstation-2)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup><sup> • </sup><sup>[9](https://www.gamespot.com/mortal-kombat-armageddon/user-reviews/2200-66449/)</sup>

**Kreate-A-Fighter** is a character creation mode with a broad assortment of clothing, accessories, hairstyles, facial features, and fighting stances; attacks are assigned by choosing among as many as nine attack types per button combination and then picking an animation within each type.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> The fighting aspects of a created fighter determine its character type and abilities in a match.<sup>[10](https://ogxbox.co.uk/media/com_eshop/attachments/Mortal_Kombat_Armageddon_Strategy_Guide_Book.pdf)</sup>

## Konquest mode

Konquest mode returns as a single-player action adventure in the style of [Mortal Kombat: Shaolin Monks](https://www.edgepedia.org/mortal-kombat-shaolin-monks), combining third-person exploration and group combat with standard one-on-one Mortal Kombat battles.<sup>[11](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6159520/)</sup> The story follows Taven, whose first chapter sends him to different monoliths where his father contacts him and teaches the game's battle mechanics.<sup>[12](https://www.gamespot.com/articles/e3-06-mortal-kombat-armageddon-preshow-hands-on/1100-6149011/)</sup> The world contains smashable objects, chests holding money or unlockable content, proximity-revealed secrets, and hazards ranging from blade-shooting statues to spiky ceiling presses, along with hostile non-player characters.<sup>[12](https://www.gamespot.com/articles/e3-06-mortal-kombat-armageddon-preshow-hands-on/1100-6149011/)</sup> GameSpot's Wii review estimated that most players would need about six hours to work through the mode's fights and traps, and called it one of the game's high points.<sup>[13](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6171983/)</sup> Other reviewers found it shorter and more linear than the Konquest mode of [Mortal Kombat: Deception](https://www.edgepedia.org/mortal-kombat-deception).<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup>

## Motor Kombat and other modes

Motor Kombat is a kart-racing mini-game with a Mortal Kombat twist, in which characters can come to temporary bloody ends; up to four players can race via split-screen.<sup>[14](https://gamefaqs.gamespot.com/ps2/931479-mortal-kombat-armageddon/reviews/106306)</sup><sup> • </sup><sup>[13](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6171983/)</sup> The versus mode supports head-to-head play between two players, and the Krypt unlockable-content store returns, this time showing what an item is before purchase.<sup>[13](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6171983/)</sup><sup> • </sup><sup>[15](https://gamefaqs.gamespot.com/ps2/931479-mortal-kombat-armageddon/reviews/106267)</sup> Koins earned in all game modes buy Krypt unlockables and Kreate-A-Fighter items.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup>

## Versions and reception

The PlayStation 2 and Xbox versions released in October 2006; the Wii version arrived in May 2007 in North America and June 2007 in Europe.<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup><sup> • </sup><sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> The Wii build adds motion controls, in which special moves are performed by holding the B trigger and gesturing with the [Wii Remote](https://www.edgepedia.org/wii-remote), but its control scheme places attack buttons on the D-pad and movement on the Nunchuk analog stick, which reviewers found awkward; GameCube and Wii Classic controller support is included as an alternative.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup> The Wii version lacks the online play of the other versions, which the Nintendo World Report review attributed to Nintendo not making online development tools available in time.<sup>[2](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)</sup>

On Metacritic the game scored 75 on PlayStation 2 from 43 critic reviews, 77 on Xbox from 23 reviews, and 71 on Wii from 29 reviews, with a user score of 8.0 from 289 ratings on the PlayStation 2 page.<sup>[1](https://www.metacritic.com/game/mortal-kombat-armageddon/)</sup> Critics praised the roster's scale, with IGN calling the inclusion of 62 warriors a massive achievement, while GameSpot's review concluded that the game bombards players with characters and modes but does little to advance the underlying one-on-one fighting.<sup>[8](https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=playstation-2)</sup><sup> • </sup><sup>[16](https://www.gamespot.com/games/mortal-kombat-armageddon/reviews/)</sup> GameTrailers described it as a fitting way to turn the page on another generation of the franchise.<sup>[8](https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=playstation-2)</sup>

## Place in the series

Armageddon was positioned by Midway as the last current-generation Mortal Kombat game, closing the series' run on the PlayStation 2 and Xbox before the move to next-generation consoles.<sup>[6](https://www.nag.co.za/wp-content/archives/2006/010NAG%20October%202006.pdf)</sup> Its premise of a final battle gathering the entire cast was later revisited by the series: the 2023 game [Mortal Kombat 1](https://www.edgepedia.org/mortal-kombat-1) brought back the pyramid and the concept of an Armageddon-style final battle.<sup>[17](https://www.gamesradar.com/games/mortal-kombat/mortal-kombat-devs-are-definitely-pursuing-another-entry-in-the-gory-fighting-game-series-even-as-injustice-3-rumors-heat-up/)</sup> The game has not been re-released on current consoles, and the 3D-era Mortal Kombat titles are not playable on [PlayStation 5](https://www.edgepedia.org/playstation-5) or Xbox Series through backwards compatibility.<sup>[17](https://www.gamesradar.com/games/mortal-kombat/mortal-kombat-devs-are-definitely-pursuing-another-entry-in-the-gory-fighting-game-series-even-as-injustice-3-rumors-heat-up/)</sup>

## References

1. [Mortal Kombat: Armageddon Reviews, Metacritic](https://www.metacritic.com/game/mortal-kombat-armageddon/)
2. [Mortal Kombat: Armageddon Review, Nintendo World Report](https://www.nintendoworldreport.com/review/13695/mortal-kombat-armageddon-wii)
3. [Mortal Kombat: Armageddon (2006), MobyGames](https://www.mobygames.com/game/25887/mortal-kombat-armageddon/)
4. [Mortal Kombat: Armageddon Review for Wii, GameFAQs](https://gamefaqs.gamespot.com/wii/934714-mortal-kombat-armageddon/reviews/106929)
5. [Kreate-A-Fatality, Mortal Kombat Wiki](https://mortalkombat.fandom.com/wiki/Kreate-A-Fatality)
6. [NAG October 2006 (PDF)](https://www.nag.co.za/wp-content/archives/2006/010NAG%20October%202006.pdf)
7. [Mortal Kombat: Armageddon Review, GameSpot](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6159519/)
8. [Mortal Kombat: Armageddon critic reviews (PlayStation 2), Metacritic](https://www.metacritic.com/game/mortal-kombat-armageddon/critic-reviews/?platform=playstation-2)
9. [thicknick's Review of Mortal Kombat: Armageddon, GameSpot](https://www.gamespot.com/mortal-kombat-armageddon/user-reviews/2200-66449/)
10. [Mortal Kombat Armageddon, Prima Official Game Guide (PDF)](https://ogxbox.co.uk/media/com_eshop/attachments/Mortal_Kombat_Armageddon_Strategy_Guide_Book.pdf)
11. [Mortal Kombat: Armageddon Review, GameSpot (Konquest)](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6159520/)
12. [E3 06: Mortal Kombat: Armageddon Preshow Hands-On, GameSpot](https://www.gamespot.com/articles/e3-06-mortal-kombat-armageddon-preshow-hands-on/1100-6149011/)
13. [Mortal Kombat: Armageddon Review, GameSpot (Wii)](https://www.gamespot.com/reviews/mortal-kombat-armageddon-review/1900-6171983/)
14. [Mortal Kombat: Armageddon Review for PlayStation 2, GameFAQs](https://gamefaqs.gamespot.com/ps2/931479-mortal-kombat-armageddon/reviews/106306)
15. [Mortal Kombat: Armageddon Review for PlayStation 2, GameFAQs (Krypt)](https://gamefaqs.gamespot.com/ps2/931479-mortal-kombat-armageddon/reviews/106267)
16. [Mortal Kombat: Armageddon Reviews, GameSpot](https://www.gamespot.com/games/mortal-kombat-armageddon/reviews/)
17. [Mortal Kombat devs are "definitely pursuing" another entry, GamesRadar](https://www.gamesradar.com/games/mortal-kombat/mortal-kombat-devs-are-definitely-pursuing-another-entry-in-the-gory-fighting-game-series-even-as-injustice-3-rumors-heat-up/)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Franchises and series › Fighting game franchises › Mortal Kombat franchise*

*Initially written Sep 17, 2026 · Reviewed: Sep 30, 2026; Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
