# My Time at Sandrock (沙石镇时光)

**My Time at Sandrock** (沙石镇时光; Japanese: きみのまちサンドロック) is a life simulation and crafting role-playing game developed by Pathea Games, a studio founded in 2010 and located in [Chongqing](https://www.edgepedia.org/chongqing), China, and published by Pathea Games, Focus Entertainment, PM Studios, Inc., and DMM Games.<sup>[1](https://sandrock.pathea.net/ea-announcement/)</sup><sup> • </sup><sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup> It is the second game in the My Time series, following *My Time at Portia*, and casts the player as a Builder who restores a struggling desert town through resource gathering, machine construction, farming, combat, and social relationships.<sup>[1](https://sandrock.pathea.net/ea-announcement/)</sup><sup> • </sup><sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup>

| Key fact | Detail |
|---|---|
| Developer / publishers | Pathea Games; published by Pathea Games, Focus Entertainment, PM Studios, Inc., and DMM Games<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup> |
| Early Access | PC Early Access on Steam and Epic Games from May 26, 2022, priced at $24.99<sup>[1](https://sandrock.pathea.net/ea-announcement/)</sup> |
| Full release | Steam lists November 2, 2023; a June 2023 trailer had announced September 26, 2023 for PC, Switch, PS5, and Xbox One/Series S/X<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup><sup> • </sup><sup>[3](https://mytimeatsandrock.fandom.com/wiki/My_Time_at_Sandrock)</sup> |
| Setting | A post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup> |
| Content | Hundreds of sidequests, over 30 all-new characters, melee and third-person shooting combat, farming, and mini-games<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup> |
| Multiplayer | Online co-op for up to 4 players; the console multiplayer mode is co-op town-building without the main storyline or NPC side quests<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup><sup> • </sup><sup>[4](https://steamcommunity.com/app/1084600/discussions/0/3883851232914867252/?ctp=2)</sup> |
| Reception | Metascore 80 on PC (12 positive, 3 mixed, 0 negative among 18 critic reviews); 88% positive across roughly 28,000 Steam reviews<sup>[5](https://www.metacritic.com/game/my-time-at-sandrock/critic-reviews/)</sup><sup> • </sup><sup>[6](https://gamerevenuedata.com/games/my-time-at-sandrock/)</sup> |

## Setting and gameplay

The game takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies. After accepting a job offer to become Sandrock's newest Builder, the player arrives in a wild and rugged city-state and works to restore the community to its former glory, gathering resources to build machines, befriending locals, and defending the town from monsters while saving it from economic ruin.<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup>

Workshop production is the core loop. Players turn a run-down workshop into a production facility, operating complex machinery to process raw materials and manufacture components of large-scale structures, which are then assembled one piece at a time. Hundreds of unique items can be crafted at the worktable to decorate a homestead, give gifts to residents, or assist with community requests. Workshop profits can also turn empty prairie into farmable land, with crops grown for cash or cooked into dishes.<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup>

Combat shifts quickly between melee and third-person shooting mechanics in dynamic action battles, with new weapons and a defense break mechanic. Outside town, players ride mounts through the surrounding deserts and dive into ruins to dig for [Old World](https://www.edgepedia.org/old-world) relics, and a diversity of mini-games keeps the player and Sandrock's residents entertained.<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup> The story includes hundreds of sidequests and over 30 all-new characters whose backstories the player can uncover, and the game carries Steam tags including Life Sim, Dating Sim, and LGBTQ+.<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup>

## Development and Early Access

Pathea announced on May 4, 2022 that the second My Time game would release in Early Access on PC on May 26, 2022, at $24.99 on [Steam](https://www.edgepedia.org/steam-service) and [Epic Games](https://www.edgepedia.org/epic-games), with the price to increase when the game officially released. Kickstarter beta and Early Access players kept their keys permanently and did not need to repurchase at full release.<sup>[1](https://sandrock.pathea.net/ea-announcement/)</sup> During Early Access the studio implemented NPC story quests, finished the main quest-line, fleshed out the world, improved art assets, added music and voice-overs, and tested the multiplayer mode with player feedback.<sup>[1](https://sandrock.pathea.net/ea-announcement/)</sup> The game had remained in Kickstarter-exclusive beta access through the end of 2021, and Pathea promoted it at the WePlay Expo in Shanghai on November 14-15, 2020.<sup>[3](https://mytimeatsandrock.fandom.com/wiki/My_Time_at_Sandrock)</sup>

## Release

A release date trailer published on June 7, 2023 announced the full release for September 26, 2023 on PC, Nintendo Switch, PlayStation 5, and [Xbox One](https://www.edgepedia.org/xbox-one)/Series S/X.<sup>[3](https://mytimeatsandrock.fandom.com/wiki/My_Time_at_Sandrock)</sup> Steam records the game's release date as November 2, 2023, and Pathea's site carries a "Fully Released!" post dated November 8, 2023, so the final launch fell in early November rather than the originally announced September date.<sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup><sup> • </sup><sup>[7](https://sandrock.pathea.net/category/updates/)</sup> In Japan, DMM Games released the full version on November 3, 2023, priced at 5,940 yen on Steam, PlayStation, and Switch and 5,950 yen on Xbox, with a [PlayStation 4](https://www.edgepedia.org/playstation-4) version following on September 13, 2024.<sup>[8](https://sandrock.games.dmm.com/news)</sup>

**Console multiplayer lagged behind PC.** The Switch version launched without multiplayer, which Pathea delayed to the following summer, and the console multiplayer mode offers a co-op town-building experience without the main storyline and NPC side quests, with a dynamic leveling system for solo players.<sup>[4](https://steamcommunity.com/app/1084600/discussions/0/3883851232914867252/?ctp=2)</sup><sup> • </sup><sup>[9](https://www.nintendolife.com/reviews/switch-eshop/my-time-at-sandrock)</sup> A free multiplayer co-op update was planned for the following summer, which required a voucher to be placed manually into physical packages.<sup>[4](https://steamcommunity.com/app/1084600/discussions/0/3883851232914867252/?ctp=2)</sup>

## Reception

On Metacritic the PC version holds a Metascore of 80, "Generally Favorable", from 18 critic reviews with 12 positive, 3 mixed, and 0 negative.<sup>[5](https://www.metacritic.com/game/my-time-at-sandrock/critic-reviews/)</sup> IGN's review by Miranda Sanchez called the game a joy, saying the team took lessons from *My Time at Portia* to build significant quality-of-life improvements to almost every main feature, though dungeon design remained too basic to be consistently fun, and praised the new multiplayer mode.<sup>[10](https://www.youtube.com/watch?v=blbhP2yM5iE)</sup> GameGrin scored it 95, calling it everything a sequel to *My Time at Portia* should be, and Screen Rant scored it 90.<sup>[5](https://www.metacritic.com/game/my-time-at-sandrock/critic-reviews/)</sup>

The Switch version fared worse at launch. Nintendo Life rated it 7.2, citing a frame rate that jumped from its 30 FPS target into the mid-teens, egregious pop-in, a memory leak that limited sessions to about three hours before crashes, and the delayed multiplayer.<sup>[9](https://www.nintendolife.com/reviews/switch-eshop/my-time-at-sandrock)</sup> On Steam, player reviews stand at 88% positive across roughly 28,000 reviews, a "Very Positive" rating, with English-language reviews at 94% positive.<sup>[6](https://gamerevenuedata.com/games/my-time-at-sandrock/)</sup><sup> • </sup><sup>[2](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)</sup>

## Player counts and sales

The game's all-time Steam peak was 21,620 concurrent players on April 30, 2022, during the Early Access period, and yearly average concurrent players declined from 2,966 in 2022 to 1,384 in 2025.<sup>[11](https://www.puregamestats.com/game/1084600/my-time-at-sandrock)</sup> Sales estimates vary by methodology and should be read as ranges: PureGameStats estimates about 407,750 Steam units sold, while Video Game Insights estimates 873,390 units and $20.8 million in revenue; a third tracker estimates lifetime ownership of 1.5 to 1.6 million including free-game accounts and $37.9 million gross revenue.<sup>[11](https://www.puregamestats.com/game/1084600/my-time-at-sandrock)</sup><sup> • </sup><sup>[12](https://steampulse.org/game/1084600)</sup><sup> • </sup><sup>[6](https://gamerevenuedata.com/games/my-time-at-sandrock/)</sup>

## Series context

Compared with *My Time at Portia*, critics and players generally describe Sandrock as the more polished entry with stronger quality-of-life features and more narrative depth in its main quests, though some players prefer Portia's attention to detail.<sup>[10](https://www.youtube.com/watch?v=blbhP2yM5iE)</sup><sup> • </sup><sup>[13](https://www.gaming.net/my-time-at-portia-vs-my-time-at-sandrock/)</sup> Pathea's next game in the series, *[My Time at Evershine](https://www.edgepedia.org/my-time-at-evershine)*, ran a [Kickstarter](https://www.edgepedia.org/kickstarter) and, per a February 2026 development update, targets launch within 2026 with a simultaneous PC and console release, including co-op multiplayer testing.<sup>[14](https://steamcommunity.com/app/1084600/announcements/)</sup>

## References

1. [Early Access Release Announcement, Pathea Games (Sandrock official site)](https://sandrock.pathea.net/ea-announcement/)
2. [My Time at Sandrock, Steam store page](https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/)
3. [My Time at Sandrock Wiki, Fandom](https://mytimeatsandrock.fandom.com/wiki/My_Time_at_Sandrock)
4. [Sandrock Consoles' FAQs, Steam Community](https://steamcommunity.com/app/1084600/discussions/0/3883851232914867252/?ctp=2)
5. [My Time at Sandrock critic reviews, Metacritic](https://www.metacritic.com/game/my-time-at-sandrock/critic-reviews/)
6. [My Time at Sandrock Revenue & Sales Estimates, GameRevenueData](https://gamerevenuedata.com/games/my-time-at-sandrock/)
7. [Updates, Pathea Games (Sandrock official site)](https://sandrock.pathea.net/category/updates/)
8. [きみのまちサンドロック, DMM Games](https://sandrock.games.dmm.com/news)
9. [My Time at Sandrock Review (Switch eShop), Nintendo Life](https://www.nintendolife.com/reviews/switch-eshop/my-time-at-sandrock)
10. [My Time at Sandrock Review, IGN (YouTube)](https://www.youtube.com/watch?v=blbhP2yM5iE)
11. [My Time at Sandrock Steam Charts, Sales, Players & Wishlists, PureGameStats](https://www.puregamestats.com/game/1084600/my-time-at-sandrock)
12. [My Time at Sandrock Overview & Player Stats, SteamPulse](https://steampulse.org/game/1084600)
13. [My Time At Portia Vs My Time At Sandrock, Gaming.net](https://www.gaming.net/my-time-at-portia-vs-my-time-at-sandrock/)
14. [My Time at Sandrock Events & Announcements, Steam Community](https://steamcommunity.com/app/1084600/announcements/)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Individual PC and computer-platform game titles › Simulation and management titles*

*Initially written Sep 17, 2026 · Reviewed: Sep 18, 2026; Sep 30, 2026; Oct 21, 2026 · Edited: Sep 18, 2026; Sep 30, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
