# Remember Me (video game)

**Remember Me** is a 2013 cyberpunk action-adventure video game developed by Dontnod Entertainment and published by Capcom, released in June 2013 for [PlayStation 3](https://www.edgepedia.org/playstation-3), [Xbox 360](https://www.edgepedia.org/xbox-360), and Windows. Set in Neo-Paris in 2084, it follows Nilin, a former elite memory hunter who can steal and alter people's memories, and its signature mechanic, the Memory Remix, lets players rewind a character's memory and change objects and events within it to alter how the memory plays out.<sup>[1](https://dont-nod.com/en/remember-me-is-10-years-old/)</sup><sup> • </sup><sup>[2](https://www.destructoid.com/reviews/review-remember-me/)</sup><sup> • </sup><sup>[3](https://wiredspace.wits.ac.za/bitstreams/23e49713-f68f-4080-8902-a92a7e3f6ced/download)</sup>

| Key fact | Detail |
|---|---|
| Release | June 2013, on PlayStation 3, Xbox 360, and Windows; Dontnod's first game, published by Capcom<sup>[1](https://dont-nod.com/en/remember-me-is-10-years-old/)</sup><sup> • </sup><sup>[4](https://www.youtube.com/watch?v=wPqOiRoxnlM)</sup> |
| Premise | Nilin, a "Memory Hunter" of the Errorist movement, can steal and "Remix" memories to change people's behavior<sup>[2](https://www.destructoid.com/reviews/review-remember-me/)</sup> |
| Signature mechanic | Memory Remix: rewind a character's memory of an event and alter objects and choices so it plays out differently<sup>[3](https://wiredspace.wits.ac.za/bitstreams/23e49713-f68f-4080-8902-a92a7e3f6ced/download)</sup> |
| Critical reception | Metacritic averages of 72/100 (PS3), 70/100 (Xbox 360), and 65/100 (PC); MobyGames critic average 71%<sup>[5](https://levantado.ddns.net/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Remember_Me_%28video_game%29.html)</sup><sup> • </sup><sup>[6](https://www.mobygames.com/game/60787/remember-me/reviews/)</sup> |
| Sales | VGChartz estimates around 0.59 million copies worldwide, short of Capcom's one-million-unit target for a major hit<sup>[7](https://irep.ntu.ac.uk/id/eprint/37967/1/Clark.Lynda-2018%20excl.%203rd%20Party%20Material.pdf)</sup> |
| Legacy | The praised memory mechanic was developed further in Dontnod's episodic game *Life is Strange* (2015)<sup>[7](https://irep.ntu.ac.uk/id/eprint/37967/1/Clark.Lynda-2018%20excl.%203rd%20Party%20Material.pdf)</sup> |

## Setting and story

The game takes place in Neo-Paris in 2084, a dystopian society in which human memory is digitized and stored remotely by a corporation, essentially allowing people to upload backups of themselves to a central server.<sup>[8](https://www.digitaltrends.com/gaming/remember-me-review/)</sup> Nilin is a member of the Errorists, an underground movement, and works as a Memory Hunter with the power to Remix people's memories and alter their experiences.<sup>[2](https://www.destructoid.com/reviews/review-remember-me/)</sup> Reviewers noted the story's ambition: Digital Trends called the memory-digitization premise "rife with potential," and IGN's Daniel Krupa praised the premise, the setting, and the ambitious story, concluding that "Remember Me is a likeable, even admirable game that tells a deeply personal story in a thoughtfully-fashioned world populated by richly detailed character models."<sup>[8](https://www.digitaltrends.com/gaming/remember-me-review/)</sup><sup> • </sup><sup>[5](https://levantado.ddns.net/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Remember_Me_%28video_game%29.html)</sup>

## Gameplay

Play alternates between third-person hand-to-hand combat, platforming along a mostly linear path, and the Memory Remix sequences. The combat system lets players build custom combos, with different attacks serving different purposes: some restore health, others reduce the cooldown of Nilin's special moves, which range from memory-disrupting energy blasts to circuit-scrambling attacks that turn robotic enemies to her side.<sup>[9](https://giantbomb.com/reviews/remember-me-review)</sup> Critics found the combat serviceable but shallow: Push Square noted that the game recycles enemy combinations and merely increases their numbers later in the campaign, and [Giant Bomb](https://www.edgepedia.org/giant-bomb) judged that manually building combos "sounds neat, but the actual fighting mechanics aren't strong enough to make it worthwhile."<sup>[10](https://www.pushsquare.com/reviews/ps3/remember_me)</sup><sup> • </sup><sup>[9](https://giantbomb.com/reviews/remember-me-review)</sup>

**Memory Remix.** In these segments the player dives into a person's recollection of an important event, rewinds it, and changes the course of the memory to manipulate the host.<sup>[10](https://www.pushsquare.com/reviews/ps3/remember_me)</sup> Mechanically, the player acts as a film editor, winding and rewinding through the memory, watching for glitch-like openings, and activating the right ones to change the outcome.<sup>[11](https://www.pcgamer.com/remember-me-review/)</sup>

## Development

Dontnod [Entertainment](https://www.edgepedia.org/entertainment), a French studio, built the game on [Unreal Engine 3](https://www.edgepedia.org/unreal-engine-3), developing it simultaneously across platforms and working closely with [Epic Games](https://www.edgepedia.org/epic-games)' engineering team at points during development.<sup>[13](https://media.gdcvault.com/GD_Mag_Archives/GDM_February_2013.pdf)</sup> The game was originally pitched under the title *Adrift*.<sup>[6](https://www.mobygames.com/game/60787/remember-me/reviews/)</sup>

Publishing the game proved difficult. Dontnod experienced issues with publishers when pitching a female lead, as studio marketers concluded that female protagonists do not "sell" games effectively. Sony was initially going to publish the game, but budget constraints and lack of faith in a first-time developer with a female lead led Sony to pass, and Dontnod released the game with Capcom on a smaller budget.<sup>[3](https://wiredspace.wits.ac.za/bitstreams/23e49713-f68f-4080-8902-a92a7e3f6ced/download)</sup>

Reviewers frequently singled out the audio and art direction: Metacritic user reviews praise the "cyber-symphonic" soundtrack, and Push Square wrote that the game's flaws are glossed over by its "delightfully creative art direction," with Neo-Paris "lovingly put together by a clearly passionate design team."<sup>[14](https://www.metacritic.com/game/remember-me-2013/?ftag=MCD-06-10aaa1c&jw_start=%7Bseek_to_second_number%7D)</sup><sup> • </sup><sup>[10](https://www.pushsquare.com/reviews/ps3/remember_me)</sup>

## Reception

Reviews were mixed, with a wide spread between outlets: IGN gave 5.9/10 while Examiner gave 5/5, and aggregated scores landed in the low 70s. GameRankings and Metacritic gave the PlayStation 3 version 73.33% and 72/100, the Xbox 360 version 68.73% and 70/100, and the PC version 67.06% and 65/100.<sup>[5](https://levantado.ddns.net/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Remember_Me_%28video_game%29.html)</sup> Eurogamer's Tom Bramwell liked the Remix segments and the general design but found the later segments flagged, the combat repetitive, and the writing weak; IGN's Daniel Krupa found the combat unappealing, the platforming weak, and the gameplay simplistic and repetitive.<sup>[5](https://levantado.ddns.net/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Remember_Me_%28video_game%29.html)</sup> GamesRadar summarized the consensus: "severely linear design and rigid combat hamstring its potential, making it a prime example of a game whose concepts transcend its execution."<sup>[12](https://www.gamesradar.com/remember-me-review/)</sup> [PC Gamer](https://www.edgepedia.org/pc-gamer)'s review similarly concluded that the game "tries too hard to be too many things" and falls short of its own potential.<sup>[11](https://www.pcgamer.com/remember-me-review/)</sup>

**Sales.** The game failed to reach Capcom's sales target of one million units, the generally accepted standard for a major hit; business intelligence site VGChartz suggested it sold around 0.59 million copies worldwide across all platforms.<sup>[7](https://irep.ntu.ac.uk/id/eprint/37967/1/Clark.Lynda-2018%20excl.%203rd%20Party%20Material.pdf)</sup> Retrospective audience sentiment has been warmer than the critic scores: [Steam](https://www.edgepedia.org/steam-service) reviews are 83% positive across 17,045 all-time reviews, and MobyGames users rate it 7.2/10 overall.<sup>[15](https://videogamescritic.com/game/remember-me-228300)</sup><sup> • </sup><sup>[6](https://www.mobygames.com/game/60787/remember-me/reviews/)</sup>

## Legacy

The commercial failure shaped Dontnod's next move. Because the memory manipulation mechanic was the element most praised by reviewers, the studio chose to develop this creative element further in *Life is Strange* (2015) and to mitigate sales risk by releasing that game episodically, which the studio's own account describes as sound commercial reasoning.<sup>[7](https://irep.ntu.ac.uk/id/eprint/37967/1/Clark.Lynda-2018%20excl.%203rd%20Party%20Material.pdf)</sup> *Life is Strange* achieved critical acclaim and millions of copies sold, securing the studio's future.<sup>[16](https://www.pcgamer.com/games/action/you-probably-dont-remember-remember-me-but-its-one-brilliantly-unforgettable-idea-lives-on/)</sup> Dontnod has since marked the game's tenth anniversary in 2023, describing it as the first iteration of the studio's "DNA" of unique design, interesting settings, memorable characters, and compelling stories.<sup>[1](https://dont-nod.com/en/remember-me-is-10-years-old/)</sup>

## References

1. [Remember Me is 10 years old!, DON'T NOD (6 June 2023)](https://dont-nod.com/en/remember-me-is-10-years-old/)
2. [Review: Remember Me, Destructoid](https://www.destructoid.com/reviews/review-remember-me/)
3. [Lynda Clark (2018), PhD thesis material on Dontnod, NTU IRep](https://wiredspace.wits.ac.za/bitstreams/23e49713-f68f-4080-8902-a92a7e3f6ced/download)
4. [Remember Me – Gameplay Walkthrough, Capcom USA (YouTube)](https://www.youtube.com/watch?v=wPqOiRoxnlM)
5. [Remember Me (video game), aggregated review scores](https://levantado.ddns.net/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Remember_Me_%28video_game%29.html)
6. [Remember Me reviews, MobyGames](https://www.mobygames.com/game/60787/remember-me/reviews/)
7. [Lynda Clark (2018), on Remember Me sales and the Memory Remix, NTU IRep](https://irep.ntu.ac.uk/id/eprint/37967/1/Clark.Lynda-2018%20excl.%203rd%20Party%20Material.pdf)
8. [Remember Me review, Digital Trends](https://www.digitaltrends.com/gaming/remember-me-review/)
9. [Remember Me Review, Giant Bomb](https://giantbomb.com/reviews/remember-me-review)
10. [Remember Me Review (PS3), Push Square](https://www.pushsquare.com/reviews/ps3/remember_me)
11. [Remember Me review, PC Gamer](https://www.pcgamer.com/remember-me-review/)
12. [Remember Me review, GamesRadar+](https://www.gamesradar.com/remember-me-review/)
13. [Game Developer magazine, February 2013 (GDC Vault archive)](https://media.gdcvault.com/GD_Mag_Archives/GDM_February_2013.pdf)
14. [Remember Me (2013) Reviews, Metacritic](https://www.metacritic.com/game/remember-me-2013/?ftag=MCD-06-10aaa1c&jw_start=%7Bseek_to_second_number%7D)
15. [Remember Me review score, VideoGamesCritic](https://videogamescritic.com/game/remember-me-228300)
16. [You probably don't remember Remember Me, PC Gamer](https://www.pcgamer.com/games/action/you-probably-dont-remember-remember-me-but-its-one-brilliantly-unforgettable-idea-lives-on/)

---
*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles*

*Initially written Sep 17, 2026 · Reviewed: Sep 30, 2026; Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
