# Star Fox 2

**Star Fox 2** (スターフォックス2) is a 3D rail-and-free-roaming shooter developed by Nintendo with the British studio Argonaut Software as the sequel to [Star Fox](https://www.edgepedia.org/star-fox) (1993). Completed in 1995 but canceled before release, it remained unreleased for 22 years until Nintendo shipped it worldwide in 2017 as an included title on the Nintendo Classic Mini: Super Famicom, sold in the United States as the [Super NES Classic Edition](https://www.edgepedia.org/super-nes-classic-edition).<sup>[1](https://www.nintendo.co.jp/corporate/release/en/2017/170627.html)</sup>

| Key fact | Detail |
|---|---|
| Developer | Nintendo EAD with Argonaut Software; Dylan Cuthbert served as lead programmer<sup>[2](https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation)</sup> |
| Completion and cancellation | Finished in 1995; canceled because the Nintendo 64 was imminent and the required Super FX 2 chip would raise cartridge prices<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup> |
| First release | Nintendo Classic Mini: Super Famicom, October 5, 2017 (7,980 yen); SNES Classic Edition, September 29, 2017 ($79.99)<sup>[1](https://www.nintendo.co.jp/corporate/release/en/2017/170627.html)</sup><sup> • </sup><sup>[4](https://www.youtube.com/watch?v=i7iELeijcus)</sup> |
| Unlock condition | Playable on the mini console only after beating the first level of the included Star Fox<sup>[1](https://www.nintendo.co.jp/corporate/release/en/2017/170627.html)</sup> |
| Hardware | Runs on the second revision of the Super FX chip, which supports limited texture mapping and more detailed polygon models than the original<sup>[5](https://www.nintendolife.com/reviews/snes/star_fox_2)</sup> |
| Design departure | Removes the original's on-rails gameplay in favor of a real-time strategy-style overworld map of the Lylat system<sup>[6](https://www.gamespot.com/reviews/star-fox-2-review/1900-6416778/)</sup><sup> • </sup><sup>[7](https://videochums.com/article/star-fox-2-back-from-obscurity)</sup> |

## Development

Production on the sequel began almost as soon as the first game was finished, according to Dylan Cuthbert, then employed by UK studio Argonaut Software, which had co-created Star Fox and the Super FX polygon-rendering chip with Nintendo.<sup>[2](https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation)</sup> The first public statement on the project was a February 1994 Usenet post by Cuthbert on rec.games.video.nintendo stating that the game would continue to use polygons.<sup>[8](https://snescentral.com/article.php?id=0077)</sup>

Within Nintendo, Shigeru Miyamoto served as game designer and producer, Takaya Imamura handled non-polygon graphics, character design, and the story lines, and Tsuyoshi Watanabe was in charge of polygon design.<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup><sup> • </sup><sup>[2](https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation)</sup> Imamura was stationed permanently in the Argonaut office during development.<sup>[2](https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation)</sup>

The second revision of the Super FX chip, with double the memory of the original, allowed more polygons on screen and broadened what the team could show; Watanabe credits it with the decision to let the Arwing fighter transform into a walking mode, the Walker.<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup><sup> • </sup><sup>[5](https://www.nintendolife.com/reviews/snes/star_fox_2)</sup> The chip also permits limited texture-mapping effects and more detailed polygon models than the first Star Fox cartridge.<sup>[5](https://www.nintendolife.com/reviews/snes/star_fox_2)</sup>

## Cancellation

The game was shown favorably at the Winter 1995 Consumer Electronics Show, but by the middle of 1995 Nintendo was hesitant to release it against the better-looking [Sega Saturn](https://www.edgepedia.org/sega-saturn) and Sony PlayStation; its graphics, while supporting gameplay that outshone most Saturn and [PlayStation](https://www.edgepedia.org/playstation) games released that year, were not impressive by comparison.<sup>[8](https://snescentral.com/article.php?id=0077)</sup> Nintendo had planned a launch in August 1995.<sup>[9](https://www.gamesradar.com/platforms/nintendo/star-fox-dev-wasnt-too-upset-that-its-canceled-sequel-was-delayed-by-22-years-because-he-didnt-want-the-snes-game-to-be-compared-to-the-obviously-far-superior-playstation/)</sup>

Miyamoto gave the producer's account in a 2017 interview: the game was finished in 1995, but the [Nintendo 64](https://www.edgepedia.org/nintendo-64), hardware built for polygons, was due the following year. Releasing Star Fox 2 would have required the Super FX 2 chip, raising cartridge prices, and the timing was awkward, so Nintendo canceled it and started a new Star Fox game for the Nintendo 64, which became [Star Fox 64](https://www.edgepedia.org/star-fox-64) (1997).<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup> He added that the decision was not based on testing: "It's not like we showed it to testers and they gave it a low grade."<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup>

Cuthbert later said the team was less disappointed than fans might expect, since he did not want the SNES game compared with the "obviously far superior" PlayStation.<sup>[9](https://www.gamesradar.com/platforms/nintendo/star-fox-dev-wasnt-too-upset-that-its-canceled-sequel-was-delayed-by-22-years-because-he-didnt-want-the-snes-game-to-be-compared-to-the-obviously-far-superior-playstation/)</sup> Watanabe, by contrast, described the cancellation as a shock after the work he had put in.<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup> When Star Fox 64 was confirmed, Nintendo chose not to involve Argonaut despite the studio's work on both earlier games.<sup>[10](https://www.nintendolife.com/news/2010/03/feature_the_making_of_star_fox)</sup> For two decades the game survived only through videos and incomplete leaked ROMs.<sup>[11](https://as.com/meristation/2018/02/25/analisis/1519542000_173446.html)</sup>

## Gameplay

Star Fox 2 takes place a few years after the original game.<sup>[12](https://egmnow.com/star-fox-2-review/)</sup> Nearly every stage allows for free flying in any direction, in contrast to the on-rails gameplay used by its predecessor.<sup>[7](https://videochums.com/article/star-fox-2-back-from-obscurity)</sup><sup> • </sup><sup>[17](https://retronauts.com/article/417/star-fox-2-and-knowing-what-youve-been-missing)</sup> Instead, an overworld map of the Lylat system operates in real time: missiles fly toward Corneria, enemy squadrons patrol, and carriers approach their targets while the player sends pilots out to defuse multiple interplanetary threats.<sup>[6](https://www.gamespot.com/reviews/star-fox-2-review/1900-6416778/)</sup> The design includes a real-time strategy element and free-roaming 3D, an ambitious combination for 1995 hardware.<sup>[13](https://www.creativebloq.com/entertainment/gaming/star-fox-has-become-nintendos-most-persistent-comeback-story-resurfacing-again-on-switch-2-but-its-history-stretches-far-beyond-remakes)</sup>

The planets offer varied missions, with underwater sections on Fortuna and molten lava on Macbeth that damages the ship in Walker mode, though reviewers found the all-range approach less detailed than the set-pieces of the first game.<sup>[5](https://www.nintendolife.com/reviews/snes/star_fox_2)</sup> Critics of the 2017 release also noted a sluggish framerate and rudimentary visuals that make dogfights laborious, alongside praise for the game's design.<sup>[6](https://www.gamespot.com/reviews/star-fox-2-review/1900-6416778/)</sup>

## Release and reception

On June 27, 2017, Nintendo announced that the Nintendo Classic Mini: Super Famicom would include Star Fox 2 among its 21 titles, marking the game's first release worldwide; the console launched October 5, 2017 in Japan at 7,980 yen, and the Super NES Classic Edition followed September 29 in Western markets at $79.99.<sup>[1](https://www.nintendo.co.jp/corporate/release/en/2017/170627.html)</sup><sup> • </sup><sup>[4](https://www.youtube.com/watch?v=i7iELeijcus)</sup> The announcement surprised fans worldwide, including the sequel's own lead programmer.<sup>[3](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)</sup><sup> • </sup><sup>[14](https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/)</sup>

Reviews of the released build were broadly positive about the design. Nintendo World Report called it every bit as essential as the majority of the SNES Classic's library,<sup>[15](https://www.nintendoworldreport.com/review/45546/star-fox-2-review)</sup> and GameSpot described it as both an expression of the SNES platform's technical limitations and laudable modern game design.<sup>[6](https://www.gamespot.com/reviews/star-fox-2-review/1900-6416778/)</sup> Snes Central notes that despite its cancellation the game remains highly regarded for its gameplay and history.<sup>[8](https://snescentral.com/article.php?id=0077)</sup>

## Legacy

The Walker transformation introduced in Star Fox 2 resurfaced in later series entries, including the immediate Arwing-to-Walker change in a later Star Fox title.<sup>[16](https://as.com/meristation/reportajes/starfox-tres-decadas-de-aventuras-espaciales-y-barrel-rolls-f202606-n/)</sup> The game's free-roaming, real-time design also anticipated directions the series explored later, and its cancellation shaped the series' history: Star Fox 64, made without Argonaut, realized the original game's vision on hardware built for polygons.<sup>[10](https://www.nintendolife.com/news/2010/03/feature_the_making_of_star_fox)</sup><sup> • </sup><sup>[13](https://www.creativebloq.com/entertainment/gaming/star-fox-has-become-nintendos-most-persistent-comeback-story-resurfacing-again-on-switch-2-but-its-history-stretches-far-beyond-remakes)</sup>

## References

1. [News Release: June 27, 2017, Nintendo Co., Ltd.](https://www.nintendo.co.jp/corporate/release/en/2017/170627.html)
2. [The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation, Nintendo Life](https://www.nintendolife.com/news/2017/06/feature_the_full_story_behind_star_fox_2_nintendos_most_famous_cancellation)
3. [Nintendo Classic Mini: SNES developer interview, Volume 1: Star Fox + Star Fox 2, Nintendo UK](https://www.nintendo.com/en-gb/News/2017/September/Nintendo-Classic-Mini-SNES-developer-interview-Volume-1-Star-Fox-Star-Fox-2-1273086.html)
4. [SNES Mini / Super NES Classic Edition Confirmed by Nintendo, and It Comes With Star Fox 2, Nintendo Life (YouTube)](https://www.youtube.com/watch?v=i7iELeijcus)
5. [Star Fox 2 Review (SNES), Nintendo Life](https://www.nintendolife.com/reviews/snes/star_fox_2)
6. [Star Fox 2 Review, GameSpot](https://www.gamespot.com/reviews/star-fox-2-review/1900-6416778/)
7. [Star Fox 2: Back From Obscurity, Video Chums](https://videochums.com/article/star-fox-2-back-from-obscurity)
8. [Snes Central: Star Fox 2](https://snescentral.com/article.php?id=0077)
9. [Star Fox dev wasn't too upset that its 'canceled' sequel was delayed by 22 years, GamesRadar](https://www.gamesradar.com/platforms/nintendo/star-fox-dev-wasnt-too-upset-that-its-canceled-sequel-was-delayed-by-22-years-because-he-didnt-want-the-snes-game-to-be-compared-to-the-obviously-far-superior-playstation/)
10. [The Making of Star Fox, Nintendo Life](https://www.nintendolife.com/news/2010/03/feature_the_making_of_star_fox)
11. [Star Fox 2, Análisis Retro, MeriStation](https://as.com/meristation/2018/02/25/analisis/1519542000_173446.html)
12. [Star Fox 2 review, EGM](https://egmnow.com/star-fox-2-review/)
13. [Star Fox's forgotten history, Creative Bloq](https://www.creativebloq.com/entertainment/gaming/star-fox-has-become-nintendos-most-persistent-comeback-story-resurfacing-again-on-switch-2-but-its-history-stretches-far-beyond-remakes)
14. [Original Star Fox staffer tells story of sequel's shelving, surprise launch, Ars Technica](https://arstechnica.com/gaming/2017/10/exclusive-legendary-star-fox-coder-on-series-history-surprise-sequel-launch/)
15. [Star Fox 2 Review, Nintendo World Report](https://www.nintendoworldreport.com/review/45546/star-fox-2-review)
16. [Starfox, tres décadas de aventuras espaciales y barrel rolls, MeriStation](https://as.com/meristation/reportajes/starfox-tres-decadas-de-aventuras-espaciales-y-barrel-rolls-f202606-n/)
17. [Star Fox 2 and knowing what you've been missing](https://retronauts.com/article/417/star-fox-2-and-knowing-what-youve-been-missing)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Individual Nintendo-platform game titles › NES and SNES titles*

*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
