# Star Wars: Republic Commando

**Star Wars: Republic Commando** is a tactical first-person shooter developed and published by LucasArts, released on March 1, 2005 for Windows and Xbox, in which the player leads an elite four-man squad of clone commandos, Delta Squad, on special missions for the [Galactic Republic](https://www.edgepedia.org/galactic-republic) during the Clone Wars.<sup>[1](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)</sup><sup> • </sup><sup>[2](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-7-the-write-stuff/1100-6119176/)</sup> The game puts the player inside the helmet of squad leader RC-1138, known as Boss, and centers on issuing orders to three computer-controlled squadmates rather than fighting alone.<sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup>

| Key fact | Detail |
|---|---|
| Genre and setting | Tactical first-person shooter set during the Clone Wars, the conflict that begins at the end of the Episode II film<sup>[2](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-7-the-write-stuff/1100-6119176/)</sup> |
| Release | March 1, 2005, developed and published by LucasArts for PC and Xbox<sup>[1](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)</sup> |
| Player character | RC-1138 "Boss", leader of Delta Squad, with squadmates Scorch (RC-1262), Fixer (RC-1140), and Sev (RC-1207)<sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup><sup> • </sup><sup>[4](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)</sup> |
| Campaign length | Three main levels (Geonosis, a starship, and Kashyyyk); most players finish in about ten hours<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup> |
| Multiplayer | Up to sixteen players online in modes including Deathmatch, Team Deathmatch, Capture the Flag, and Assault<sup>[1](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)</sup> |
| Critical score | 78 on Metacritic; 95% of 10,082 English Steam user reviews are positive<sup>[1](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)</sup> |
| Re-release | April 6, 2021 port by Aspyr to PlayStation 4, PlayStation 5 (via backwards compatibility), and Nintendo Switch, without multiplayer<sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup><sup> • </sup><sup>[6](https://support.aspyr.com/hc/en-us/articles/360058971552-Star-Wars-Republic-Commando-Nintendo-Switch-FAQ)</sup> |

## Gameplay and squad command

The player fights from a first-person view while commanding three squadmates. General orders such as Form Up, Search and Destroy, and Secure Area are issued with a few button presses, and aiming the reticle at highlighted points in the environment produces context-sensitive commands, previewed by hologram-like images of the squad performing the action, such as setting a demolition charge, slicing a door mechanism, taking a sniper position, or administering first aid.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup><sup> • </sup><sup>[7](https://www.gamespot.com/articles/star-wars-republic-commando-preview/1100-6089361/)</sup> Commands can also be specific, such as ordering Sev to fire his sniper rifle from a piece of cover or tasking Scorch with planting a charge.<sup>[4](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)</sup>

**Squadmate behavior.** Reviewers singled out the teammate AI as the game's defining strength: squadmates respond immediately to orders, take point or catch up when the player runs ahead, and execute team maneuvers such as door breaches and room entries on their own initiative.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup><sup> • </sup><sup>[8](https://gamefaqs.gamespot.com/xbox/914938-star-wars-republic-commando/reviews/85721)</sup> Each commando carries a field bacta kit that revives an incapacitated teammate in a few seconds, and a run ends only when the entire squad is eliminated.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup>

The player's primary weapon is the DC-17m Modifiable Blaster Rifle, which accepts a sniper attachment for long-range stealth kills and an anti-armor attachment that turns it into a tank buster; the player also carries a DC-15s sidearm, thermal detonators, a forearm blade, and weapons taken from fallen enemies.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup> The game's presentation leans on an in-world helmet HUD, with the visor wiping away enemy ichor after melee kills.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup><sup> • </sup><sup>[9](https://www.gamesradar.com/star-wars-republic-commando-retrospective/)</sup>

## Setting and story

The campaign takes place between the second and third [Star Wars](https://www.edgepedia.org/star-wars) films, following Delta Squad from the battle of Geonosis through missions aboard a Republic starship and in the Kashyyyk theater.<sup>[10](https://archives.nd.edu/Observer/2005-03-23_v39_111.pdf)</sup><sup> • </sup><sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup> The commandos are [Jango Fett](https://www.edgepedia.org/jango-fett) clones trained from birth as special forces, and the game deliberately shows the war from the clone soldier's perspective rather than the Jedi's, a viewpoint [Lucasfilm Games](https://www.edgepedia.org/lucasfilm-games) executive producer Matt Fillbrandt described as the first of its kind for the franchise, with a grittier edge than typical Star Wars stories.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup><sup> • </sup><sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup>

Each squadmate has a distinct personality: Scorch is a sarcastic demolitions expert, Fixer a by-the-books hacker and technical analyst, and Sev a morbidly grim sniper.<sup>[4](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)</sup> [Temuera Morrison](https://www.edgepedia.org/temuera-morrison), who played Jango Fett in the films, voices Delta 38.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup> The score mixes traditional Star Wars themes with original tracks, including the main theme "Vode An".<sup>[11](https://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/)</sup><sup> • </sup><sup>[4](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)</sup>

## Development

The game was directed by Tim Longo, who framed the project around the military forces that usually hold only supporting roles in Star Wars films and games.<sup>[12](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-1-building-the-squad/1100-6112335)</sup> Writer Ryan Kaufman, a Star Wars game writer since 1995, joined after much of the story development was already done and worked on the evolution of the central characters.<sup>[2](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-7-the-write-stuff/1100-6119176/)</sup> Fillbrandt said the design goal was to capture the coordination of a co-op tactical military shooter while keeping squad control accessible rather than overly complex for a broad Star Wars audience.<sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup>

A separate mobile game, *Star Wars Republic Commando: Order 66*, was released by THQ Wireless in 2005.<sup>[13](https://www.youtube.com/watch?v=VNT3Ygetosg)</sup>

## Reception and legacy

Contemporary reviews praised the squad command system and teammate AI while criticizing the campaign's brevity and linearity; GameRevolution called it "an impressive but brief first-person foray into the Star Wars universe" and noted that the standard multiplayer modes offered little that other Xbox shooters had not done on a larger scale.<sup>[5](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)</sup> GameSpot's original review found the squad command controls worked well on both platforms and called the game easy to recommend to Star Wars and action game fans.<sup>[11](https://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/)</sup>

**Lasting influence.** Although the game was removed from the official Star Wars canon, it is regarded as one of the best Star Wars games, and its clone-perspective characters and continuity later appeared in *The Clone Wars* animated series.<sup>[4](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)</sup><sup> • </sup><sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup> GamesRadar ranks it among the best Star Wars games, crediting its set-pieces, flexible order system, and weighty gunplay.<sup>[14](https://www.gamesradar.com/best-star-wars-games/)</sup> A fan-made RTX Remix mod by creator Chaos007 has added ray-traced enhancements to the PC version.<sup>[15](https://www.tomsguide.com/gaming/pc-gaming/nvidia-remix-is-bringing-my-favorite-pc-classics-back-to-life-5-games-i-cant-wait-to-see)</sup>

## Re-releases

On April 6, 2021, Aspyr released the game for [PlayStation 4](https://www.edgepedia.org/playstation-4) and [Nintendo Switch](https://www.edgepedia.org/nintendo-switch), with [PlayStation 5](https://www.edgepedia.org/playstation-5) support via backwards compatibility, marking its first appearance on those platforms.<sup>[3](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)</sup> The port slightly up-rezzed the gameplay graphics and added Japanese and Simplified Chinese text, but dropped multiplayer entirely: the Switch, PS4, and PS5 versions focus on the single-player campaign.<sup>[6](https://support.aspyr.com/hc/en-us/articles/360058971552-Star-Wars-Republic-Commando-Nintendo-Switch-FAQ)</sup> The Switch version runs at a lower resolution and with frame-rate slowdowns compared with other platforms, which run the game at a fluid 60 fps.<sup>[16](https://as.com/meristation/2021/04/26/analisis/1619428204_495263.html)</sup> The original PC version remains available on Steam, where its multiplayer still functions.<sup>[1](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)</sup>

## References

1. [STAR WARS™ Republic Commando™ on Steam, Valve](https://store.steampowered.com/app/6000/STAR_WARS_Republic_Commando/)
2. [Star Wars: Republic Commando Designer Diary #7 - The Write Stuff, GameSpot](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-7-the-write-stuff/1100-6119176/)
3. [The Classic Star Wars: Republic Commando Blasts onto PlayStation and Nintendo Switch - Exclusive, StarWars.com](https://www.starwars.com/news/the-classic-republic-commando-blasts-onto-playstation-and-nintendo-switch-exclusive)
4. [Star Wars: Republic Commando Remastered Review, GameSpot](https://www.gamespot.com/reviews/star-wars-republic-commando-remastered-review/1900-6417662/)
5. [The few, the proud, the clones. Review, GameRevolution](https://www.gamerevolution.com/review/34331-star-wars-republic-commando-review)
6. [Star Wars: Republic Commando Nintendo Switch: FAQ, Aspyr Support](https://support.aspyr.com/hc/en-us/articles/360058971552-Star-Wars-Republic-Commando-Nintendo-Switch-FAQ)
7. [Star Wars Republic Commando Preview, GameSpot](https://www.gamespot.com/articles/star-wars-republic-commando-preview/1100-6089361/)
8. [Star Wars: Republic Commando - Review, GameFAQs](https://gamefaqs.gamespot.com/xbox/914938-star-wars-republic-commando/reviews/85721)
9. [Star Wars: Republic Commando retrospective, GamesRadar+](https://www.gamesradar.com/star-wars-republic-commando-retrospective/)
10. [Observer (Notre Dame), 23 March 2005](https://archives.nd.edu/Observer/2005-03-23_v39_111.pdf)
11. [Star Wars Republic Commando Review, GameSpot](https://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/)
12. [Star Wars Republic Commando Designer Diary #1 - Building the Squad, GameSpot](https://www.gamespot.com/articles/star-wars-republic-commando-designer-diary-1-building-the-squad/1100-6112335)
13. [Star Wars Republic Commando Gameplay Part 1, YouTube](https://www.youtube.com/watch?v=VNT3Ygetosg)
14. [The 10 best Star Wars games to play right now, GamesRadar+](https://www.gamesradar.com/best-star-wars-games/)
15. [Nvidia Remix is bringing my favorite PC classics back to life, Tom's Guide](https://www.tomsguide.com/gaming/pc-gaming/nvidia-remix-is-bringing-my-favorite-pc-classics-back-to-life-5-games-i-cant-wait-to-see)
16. [Star Wars: Republic Commando, análisis en Nintendo Switch, AS MeriStation](https://as.com/meristation/2021/04/26/analisis/1619428204_495263.html)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Game genres › Shooter games › Tactical shooters*

*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
