# Tomorrow Never Dies (video game)

**007: Tomorrow Never Dies** is a third-person action-shooter video game based on the 1997 [James Bond](https://www.edgepedia.org/james-bond) film *Tomorrow Never Dies*, developed by Black Ops Entertainment and published by [Electronic Arts](https://www.edgepedia.org/electronic-arts) exclusively for the [PlayStation](https://www.edgepedia.org/playstation), released in 1999.<sup>[1](https://www.vgdb.com.br/playstation/jogos/007-tomorrow-never-dies/)</sup><sup> • </sup><sup>[2](https://www.pricecharting.com/game/playstation/007-tomorrow-never-dies)</sup> It was the first James Bond game published by EA after the studio acquired the license, and it deliberately abandoned the first-person format of Rare's *GoldenEye 007* in favor of a third-person perspective.<sup>[3](https://etd.ohiolink.edu/acprod/odb_etd/ws/send_file/send?accession=bgsu1300365433&disposition=inline)</sup>

| Key fact | Detail |
|---|---|
| Platform | PlayStation (PS1), exclusive<sup>[1](https://www.vgdb.com.br/playstation/jogos/007-tomorrow-never-dies/)</sup> |
| Developer / publisher | Black Ops Entertainment / Electronic Arts<sup>[1](https://www.vgdb.com.br/playstation/jogos/007-tomorrow-never-dies/)</sup> |
| US release date | November 16, 1999<sup>[2](https://www.pricecharting.com/game/playstation/007-tomorrow-never-dies)</sup> |
| Structure | 10 missions based on the film, with shooting, driving, and skiing game modes<sup>[4](https://www.vgchartz.com/game/6508/007-tomorrow-never-dies/)</sup> |
| Critical reception | GameSpot scored it 5.7, "Mediocre"<sup>[5](https://www.gamespot.com/games/007-tomorrow-never-dies/)</sup> |
| Multiplayer | None<sup>[6](https://www.jeuxvideo.com/articles/0000/00000376_test.htm)</sup> |

## Gameplay and structure

The game is an objective-based game split into missions, following the storyline of the film with in-game cinematics and movie footage.<sup>[4](https://www.vgchartz.com/game/6508/007-tomorrow-never-dies/)</sup> It offers 10 missions and includes shooting, driving, and skiing game modes, along with combat techniques such as tuck-and-roll, dive-and-fire, and stealth attacks, and classic Bond gadgets including cufflink lasers and infrared cameras.<sup>[4](https://www.vgchartz.com/game/6508/007-tomorrow-never-dies/)</sup>

Unlike *GoldenEye 007*, which was a first-person shooter, *Tomorrow Never Dies* is a mission-based third-person shooter, comparable to 989 Studios' *Syphon Filter*.<sup>[7](https://www.gamespot.com/reviews/tomorrow-never-dies-review/1900-2549887/)</sup> The story begins where the film ends rather than retelling its events, and the developers added a skiing segment that never appeared in the movie, reasoning that a Bond battle on ski slopes was classic Bond.<sup>[8](https://www.gamespot.com/articles/tomorrow-never-dies/1100-2323277/)</sup>

## Reception

Critical reception was mixed to negative. GameSpot's review concluded that the game "isn't a particularly bad game, but it's definitely one you might want to consider renting instead of buying," and scored it 5.7, "Mediocre."<sup>[5](https://www.gamespot.com/games/007-tomorrow-never-dies/)</sup><sup> • </sup><sup>[7](https://www.gamespot.com/reviews/tomorrow-never-dies-review/1900-2549887/)</sup> The French site jeuxvideo.com rated it 12/20, praising the soundtrack (17/20) as faithful to the Bond spirit while criticizing the graphics (10/20), citing clipping, choppy animation, and frame-rate drops in large outdoor spaces.<sup>[6](https://www.jeuxvideo.com/articles/0000/00000376_test.htm)</sup> Critics frequently compared it unfavorably to *GoldenEye 007*; a dissertation on film-to-game adaptation noted that the game "failed to achieve the same measure of success as *GoldenEye 007*."<sup>[3](https://etd.ohiolink.edu/acprod/odb_etd/ws/send_file/send?accession=bgsu1300365433&disposition=inline)</sup>

## Sales

Despite the lukewarm reviews, the game sold well. VGChartz's regional breakdown lists 1.72 million in Japan, 1.33 million in North America, and 0.16 million in Europe.<sup>[4](https://www.vgchartz.com/game/6508/007-tomorrow-never-dies/)</sup> An analysis of the Bond game business noted that *Tomorrow Never Dies* (1999) and *The World Is Not Enough* (2000) "sold well on PlayStation and Nintendo 64 respectively, but did not live up to the originality or creativity of Rare's solo effort."<sup>[9](https://www.mi6-hq.com/sections/articles/gaming_bond_business?id=02642)</sup>

## Legacy

The game was followed by EA's *007: The World Is Not Enough* in 2000, and the two were later re-released together in a PlayStation compilation titled *Tomorrow Never Dies / The World Is Not Enough*.<sup>[1](https://www.vgdb.com.br/playstation/jogos/007-tomorrow-never-dies/)</sup>

## References

1. [007: Tomorrow Never Dies – VGDB](https://www.vgdb.com.br/playstation/jogos/007-tomorrow-never-dies/)
2. [007 Tomorrow Never Dies Prices PlayStation – PriceCharting](https://www.pricecharting.com/game/playstation/007-tomorrow-never-dies)
3. ["You've Seen the Movie, Now Play the Video Game": Recoding the Cinematic in Digital Media and Virtual Culture – Stefan Hall, Bowling Green State University dissertation](https://etd.ohiolink.edu/acprod/odb_etd/ws/send_file/send?accession=bgsu1300365433&disposition=inline)
4. [007: Tomorrow Never Dies for PlayStation – VGChartz](https://www.vgchartz.com/game/6508/007-tomorrow-never-dies/)
5. [007: Tomorrow Never Dies – GameSpot](https://www.gamespot.com/games/007-tomorrow-never-dies/)
6. [Test de Demain Ne Meurt Jamais sur PS1 – jeuxvideo.com](https://www.jeuxvideo.com/articles/0000/00000376_test.htm)
7. [Tomorrow Never Dies Review – GameSpot](https://www.gamespot.com/reviews/tomorrow-never-dies-review/1900-2549887/)
8. [Tomorrow Never Dies – GameSpot preview](https://www.gamespot.com/articles/tomorrow-never-dies/1100-2323277/)
9. [The Business of James Bond Videogames – MI6](https://www.mi6-hq.com/sections/articles/gaming_bond_business?id=02642)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Licensed and media tie-in game titles › Film, television, and anime adaptations*

*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
