# Type-Moon

**Type-Moon** (TYPE-MOON, タイプムーン) is a Japanese company that develops visual novels, often with adult content, best known for creating *[Tsukihime](https://www.edgepedia.org/tsukihime)* and the *Fate* series.<sup>[1](https://www.mobygames.com/company/12425/type-moon/)</sup> It was founded in 2000 by author Kinoko Nasu and illustrator Takashi Takeuchi, who had collaborated on the novel *Kara no Kyoukai* (completed in 1999) before starting the circle.<sup>[1](https://www.mobygames.com/company/12425/type-moon/)</sup><sup> • </sup><sup>[2](https://doujin.neoseeker.com/wiki/Type-MOON)</sup> Originally a doujin (independent fan) circle, it incorporated as Notes, which published its first commercial product, the adult visual novel *Fate/stay night*, on January 30, 2004.<sup>[3](https://tsukikan.com/history)</sup>

| Key fact | Detail |
|---|---|
| Founded | 2000, by writer Kinoko Nasu and illustrator Takashi Takeuchi<sup>[1](https://www.mobygames.com/company/12425/type-moon/)</sup> |
| First doujin release | *Tsukihime*, completed version at the 2000 Winter Comiket<sup>[3](https://tsukikan.com/history)</sup> |
| First commercial release | *Fate/stay night*, January 30, 2004, published by Notes<sup>[3](https://tsukikan.com/history)</sup> |
| Breakout hit | *Fate/stay night* was the highest selling visual novel of 2004<sup>[4](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)</sup> |
| Largest franchise | *Fate/Grand Order* (2015), a mobile RPG surpassing 50 million downloads worldwide<sup>[5](https://anime.fate-go.jp/ep6-movie/wandering/introduction/)</sup> |
| Recent remasters | *Tsukihime: A piece of blue glass moon* (2021); *Fate/stay night REMASTERED* (August 7, 2024, first official English and Simplified Chinese versions)<sup>[1](https://www.mobygames.com/company/12425/type-moon/)</sup><sup> • </sup><sup>[6](https://www.nintendo.com/us/store/products/fate-stay-night-remastered-switch/)</sup> |
| In development | *Fate/EXTRA Record*, publisher changed to Aniplex on August 31, 2026<sup>[7](https://typemoon.com/news/2026/9rNwgz)</sup> |

## Doujin origins

Type-Moon began as a [doujin soft](https://www.edgepedia.org/doujin-soft) circle, a media-producing fan community rather than a company. After two trial editions of *Tsukihime* were released in 1999 and a "Half Moon" edition at the 2000 Summer Comiket, the completed version of *Tsukihime* was released at the 2000 Winter Comiket.<sup>[3](https://tsukikan.com/history)</sup> The supernatural visual novel was instantly popular, and its sequel *Kagetsu Tohya* followed in 2001.<sup>[4](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)</sup> The circle's freeware works also included *Kara no Kyoukai* (1998), the novel on which Nasu and Takeuchi had collaborated before founding Type-Moon.<sup>[4](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)</sup><sup> • </sup><sup>[2](https://doujin.neoseeker.com/wiki/Type-MOON)</sup>

The doujin period established the house style the company is known for. Type-Moon's games universally adopt the NVL text format, in which text fills the screen rather than sitting in a small game-like textbox, and the visual component is treated as a full storyboard rather than a backdrop for text boxes, with scene design handled jointly by Nasu and Takeuchi.<sup>[8](https://blog.psychopopular.com/japan-and-asia/shindenki-part-2)</sup>

## Commercial era and Fate/stay night

On January 30, 2004, Notes published *Fate/stay night*, the company's first commercial product, an adult visual novel for PC.<sup>[3](https://tsukikan.com/history)</sup> To Type-Moon's surprise, it became the highest selling visual novel of 2004 and one of the most popular visual novels in Japanese history.<sup>[4](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)</sup> The story, in which seven magi called Masters summon Heroic Spirits known as Servants and fight for the wish-granting [Holy Grail](https://www.edgepedia.org/holy-grail) in Fuyuki City, spawned the Fate series.<sup>[6](https://www.nintendo.com/us/store/products/fate-stay-night-remastered-switch/)</sup>

In 2005 the company released *Fate/hollow ataraxia*, a fan disc for *Fate/stay night* revolving around events surrounding the fifth Holy Grail War.<sup>[2](https://doujin.neoseeker.com/wiki/Type-MOON)</sup> A fighting game collaboration with the Tokyo-based studio French-Bread produced *Melty Blood*, whose success gave Type-Moon a template for action and fighting games that influenced later titles including *Fate/unlimited codes* (2008), *Fate/tiger coliseum* (2008), and *[Fate/Extella: The Umbral Star](https://www.edgepedia.org/fate-extella-the-umbral-star)* (2016).<sup>[4](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)</sup>

## The Fate franchise and Fate/Grand Order

The Fate property expanded from the 2004 visual novel into anime, light novels, theatrical films, and mobile games, all set within the shared universe often called the Nasuverse.<sup>[9](https://otakira.com/en/blog/fate-franchise-type-moon-stay-night-grand-order/)</sup> Anime adaptations moved from the studio Deen to ufotable, which had built its reputation with the 2011 *[Fate/Zero](https://www.edgepedia.org/fate-zero)* adaptation, and the *Fate/Grand Order* game has produced television and film adaptations across multiple studios including CloverWorks, Lay-duce, and ufotable.<sup>[9](https://otakira.com/en/blog/fate-franchise-type-moon-stay-night-grand-order/)</sup>

**Fate/Grand Order** (FGO) is a turn-based smartphone RPG released in Japan on July 30, 2015 by Aniplex, a Sony subsidiary, with development by DelightWorks and the Fate brand licensed from TYPE-MOON; Kinoko Nasu wrote much of the scenario.<sup>[10](https://unitesi.unive.it/bitstream/20.500.14247/4661/1/868746-1232394.pdf)</sup> The game combines the content demands of a continuously running live service with the high text density of a visual novel, and Nasu supervises its scenario writing.<sup>[11](https://andresvalbuena.com/samples/Deconstructing%20the%20Narrative%20Design%20of%20Fate_Grand%20Order.pdf)</sup><sup> • </sup><sup>[12](https://anime.fate-go.us/ep6-movie/wandering/introduction/)</sup> By 2017 the game had passed 9 million downloads, and a 2019 Sony press release described it as having over 41 million downloads worldwide; the official Japanese site now states it has surpassed 50 million downloads worldwide.<sup>[13](https://aniplexusa.com/pdf/PR_061017_FGO_First_Order.pdf)</sup><sup> • </sup><sup>[14](https://www.sonypictures.com/corp/press_releases/2019/0924/sonypicturestelevisionandaniplexannounceglobalanimestreamingmerger)</sup><sup> • </sup><sup>[5](https://anime.fate-go.jp/ep6-movie/wandering/introduction/)</sup> The game's revenue has been substantial, and the company remains privately held and independent, with Nasu as primary writer and Takeuchi as art director.<sup>[15](https://ifann.net/wiki/type-moon)</sup>

## Remasters and recent releases

Type-Moon has revisited its back catalog in recent years. *Tsukihime: A piece of blue glass moon*, a remake of the 2000 original, was released in 2021 on [PlayStation 4](https://www.edgepedia.org/playstation-4) and [Nintendo Switch](https://www.edgepedia.org/nintendo-switch).<sup>[1](https://www.mobygames.com/company/12425/type-moon/)</sup> *Fate/stay night REMASTERED*, released on Nintendo Switch on August 7, 2024 for the property's 20th anniversary, is based on the 2012 *Realta Nua* release and features the series' first adaptation into languages such as English and Simplified Chinese, with full HD graphics.<sup>[6](https://www.nintendo.com/us/store/products/fate-stay-night-remastered-switch/)</sup> *Fate/hollow ataraxia REMASTERED* was released on August 7, 2025.<sup>[16](https://typemoon.com/news/2025.html)</sup> The company also publishes books under its TYPE-MOON BOOKS imprint and manga through TYPE-MOON Ace, and it exhibits at Comiket, most recently Comic Market 108.<sup>[17](https://typemoon.com/news/)</sup>

## Fate/EXTRA Record and Studio BB

*Fate/EXTRA Record* was revealed in July 2020, coinciding with the tenth anniversary of the original *Fate/Extra*.<sup>[18](https://anitsu.com/en/news/fate-extra-record-remake-shifts-aniplex-publisher-as-kazuya-nino-exits-type-moon-studio-bb/)</sup> The title later sat under an indefinite delay after Notes reached a mutual understanding with [Bandai Namco Entertainment](https://www.edgepedia.org/bandai-namco-entertainment) for that company to withdraw from publishing duties, while development itself continued.<sup>[18](https://anitsu.com/en/news/fate-extra-record-remake-shifts-aniplex-publisher-as-kazuya-nino-exits-type-moon-studio-bb/)</sup>

On August 31, 2026, Type-Moon announced that Aniplex would be the game's publisher, that the overall development structure within Type-Moon Studio BB had been partially changed, and that the existing official site and X account would close around September 7, 2026, with future information issued by Aniplex.<sup>[7](https://typemoon.com/news/2026/9rNwgz)</sup><sup> • </sup><sup>[19](https://www.siliconera.com/fate-extra-record-is-an-aniplex-game-now/)</sup> Director Kazuya Niino left Type-Moon Studio BB and the remake project, citing his health.<sup>[19](https://www.siliconera.com/fate-extra-record-is-an-aniplex-game-now/)</sup> The company apologized to waiting customers and stated that development and preparation toward release continue under the new structure.<sup>[7](https://typemoon.com/news/2026/9rNwgz)</sup>

## References

1. [Type-Moon, MobyGames](https://www.mobygames.com/company/12425/type-moon/)
2. [Type-MOON, Doujin Wiki, Neoseeker](https://doujin.neoseeker.com/wiki/Type-MOON)
3. [History, Tsuki-kan](https://tsukikan.com/history)
4. [Boyd, David John (2019). Soulful Bodies and Superflat Temporalities, PhD thesis, University of Glasgow](https://theses.gla.ac.uk/74403/1/2019boydphd.pdf)
5. [INTRO/STORY, Fate/Grand Order Divine Realm of the Round Table: Camelot official site](https://anime.fate-go.jp/ep6-movie/wandering/introduction/)
6. [Fate/stay night REMASTERED, Nintendo Official Site](https://www.nintendo.com/us/store/products/fate-stay-night-remastered-switch/)
7. [『Fate/EXTRA Record』販売元および開発体制変更のお知らせ, TYPE-MOON Official Web Site](https://typemoon.com/news/2026/9rNwgz)
8. [After Nasu: The consumption of myth as data, The Orient Express](https://blog.psychopopular.com/japan-and-asia/shindenki-part-2)
9. [Fate Franchise: Type-Moon and the Multi-Decade Visual Novel Empire, Otakira](https://otakira.com/en/blog/fate-franchise-type-moon-stay-night-grand-order/)
10. [Fate/Grand Order, Università Ca' Foscari Venezia thesis](https://unitesi.unive.it/bitstream/20.500.14247/4661/1/868746-1232394.pdf)
11. [Deconstructing the Narrative Design of Fate/Grand Order, Andres Valbuena](https://andresvalbuena.com/samples/Deconstructing%20the%20Narrative%20Design%20of%20Fate_Grand%20Order.pdf)
12. [INTRO/STORY, Fate/Grand Order Camelot official USA website](https://anime.fate-go.us/ep6-movie/wandering/introduction/)
13. [Fate/Grand Order First Order press release, Aniplex USA](https://aniplexusa.com/pdf/PR_061017_FGO_First_Order.pdf)
14. [Sony Pictures Television and Aniplex Announce Global Anime Streaming Merger, Sony Pictures Entertainment](https://www.sonypictures.com/corp/press_releases/2019/0924/sonypicturestelevisionandaniplexannounceglobalanimestreamingmerger)
15. [Type-Moon, Founder, Revenue & Products, iFANN](https://ifann.net/wiki/type-moon)
16. [News 2025, TYPE-MOON Official Web Site](https://typemoon.com/news/2025.html)
17. [News, TYPE-MOON Official Web Site](https://typemoon.com/news/)
18. [Fate/Extra Record Remake Shifts to Aniplex Publisher as Kazuya Nino Exits Type-Moon Studio BB, Anitsu](https://anitsu.com/en/news/fate-extra-record-remake-shifts-aniplex-publisher-as-kazuya-nino-exits-type-moon-studio-bb/)
19. [Fate/Extra Record Is an Aniplex Game Now, Siliconera](https://www.siliconera.com/fate-extra-record-is-an-aniplex-game-now/)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Game industry › Developers and studios › Individual studio profiles › Asian studios*

*Initially written Sep 17, 2026 · Reviewed: Sep 17, 2026; Sep 18, 2026; Oct 21, 2026 · Edited: Sep 18, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

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License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
