# Under Night In-Birth

**Under Night In-Birth** (アンダーナイト インヴァース) is a 2D fighting game series developed by the Japanese studio French-Bread, in which wielders of a supernatural power called EXS duel one another during an event known as the Hollow Night<sup>[1](https://inbirth.info/system01.html)</sup><sup> • </sup><sup>[2](https://inbirth.wiki.gg/wiki/FRENCH-BREAD)</sup>. The first installment reached Japanese arcades in 2012, and the series is regarded as the spiritual successor to French-Bread's earlier [Melty Blood](https://www.edgepedia.org/melty-blood) games<sup>[3](https://gamefaqs.gamespot.com/arcade/621199-under-night-in-birth/data)</sup><sup> • </sup><sup>[4](https://as.com/meristation/2018/02/07/analisis/1518012000_172960.html)</sup>. Its latest entry, UNDER NIGHT IN-BIRTH II Sys:Celes, was released on January 25, 2024 for [PlayStation 4](https://www.edgepedia.org/playstation-4), [PlayStation 5](https://www.edgepedia.org/playstation-5), Nintendo Switch, and PC<sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup>.

| Key fact | Detail |
|---|---|
| Genre and developer | 2D fighting game series developed by French-Bread; later entries published by Arc System Works<sup>[2](https://inbirth.wiki.gg/wiki/FRENCH-BREAD)</sup><sup> • </sup><sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup> |
| First release | Japanese arcades, 2012, published by Ecole; announced with a planned Winter 2011 release<sup>[3](https://gamefaqs.gamespot.com/arcade/621199-under-night-in-birth/data)</sup><sup> • </sup><sup>[6](https://inbirth.wiki.gg/wiki/Development_Process)</sup> |
| Signature mechanic | The GRD (Grind Grid) tug-of-war gauge; winning the cycle grants the Vorpal state, which raises damage by 10% and enables Chain Shift<sup>[7](https://in-birth.fandom.com/wiki/System)</sup> |
| Chain Shift | Activated with D then D while in Vorpal; converts GRD into EXS meter and cancels the preceding action<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup> |
| Latest title | UNDER NIGHT IN-BIRTH II Sys:Celes, 2024, the seventh title in the series and the first with rollback netcode<sup>[9](https://www.youtube.com/watch?v=m55Ju_OmSvU)</sup><sup> • </sup><sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup> |
| Setting | Present-day Tokyo under the Hollow Night, where wielders of EXS power fight Voids and each other<sup>[10](https://gamecritics.com/jeff-ortloff/under-night-in-birth-exe-latecl-r-review/)</sup> |
| Competitive play | UNI2 is an Arc World Tour 2024 title and a main-stage game at Evo 2025<sup>[11](https://www.arcsystemworks.jp/awt2024/assets/pdf/AWT2024rules_ENG.pdf)</sup><sup> • </sup><sup>[12](https://uploads-ssl.webflow.com/682804308af82aebdfc09ce9/682ec13ed9fde6179293af35_57391966872.pdf)</sup> |

## History

The game was officially announced with a first trailer that gave a planned release window of Winter 2011, and the first title of the series was subsequently released in Japanese arcades in 2012, developed by French-Bread and published by Ecole<sup>[6](https://inbirth.wiki.gg/wiki/Development_Process)</sup><sup> • </sup><sup>[3](https://gamefaqs.gamespot.com/arcade/621199-under-night-in-birth/data)</sup>. An arcade update later added Eltnum, a guest character from French-Bread's Melty Blood lineage, to the roster<sup>[6](https://inbirth.wiki.gg/wiki/Development_Process)</sup>. Spanish outlet MeriStation describes the series as the spiritual successor to Melty Blood, which had established French-Bread as a studio of standing within the fighting game genre, particularly in Japan<sup>[4](https://as.com/meristation/2018/02/07/analisis/1518012000_172960.html)</sup>.

**Console versions.** The first console adaptation, Under Night In-Birth Exe:Late, was released on [PlayStation 3](https://www.edgepedia.org/playstation-3), with NIS America acting as publisher in the United States<sup>[13](https://nisamerica.com/pressreleases/AH3_UNIEL_announce_08072014v2.pdf)</sup>. The revised edition Exe:Late[st] followed on July 22, 2015, published by Arc System Works for PC, PlayStation 3, and PlayStation 4<sup>[14](https://criticdb.com/franchises/under-night-in-birth)</sup>. Exe:Late[cl-r], released for PlayStation 4 and [Nintendo Switch](https://www.edgepedia.org/nintendo-switch) in 2020, added the ice-wielding Londrekia and was announced at EVO, where the series' previous entry UNIST had drawn renewed community attention in 2019<sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>.

**Sys:Celes.** UNDER NIGHT IN-BIRTH II Sys:Celes was announced at EVO 2023 as the seventh title in the series, the first to carry a number, and the first to include rollback netcode<sup>[9](https://www.youtube.com/watch?v=m55Ju_OmSvU)</sup>. It launched on January 25, 2024 for PlayStation 4, PlayStation 5, Nintendo Switch, and [Steam](https://www.edgepedia.org/steam-service), and an arcade version runs on Sega's ALL.Net P-ras MULTI service<sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup><sup> • </sup><sup>[16](https://apm.sega.jp/ver3/title/undernightinbirth/)</sup>. Post-launch support has added downloadable characters, including Ogre on February 20, 2025, and balance updates such as version 1.35 in October 2025<sup>[17](https://www.arcsystemworks.jp/portal/post-27933/)</sup><sup> • </sup><sup>[18](https://www.arcsystemworks.jp/portal/post-30481/)</sup>.

## The GRD system

The series' defining mechanic is the Grind Grid, or GRD, a gauge at the bottom center of the screen that measures which player holds the initiative<sup>[1](https://inbirth.info/system01.html)</sup><sup> • </sup><sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>. GRD increases when a player is judged to have the advantage, through actions such as pressing forward, landing instant blocks, and using the Shield barrier, and decreases when a player is judged to be at a disadvantage<sup>[1](https://inbirth.info/system01.html)</sup><sup> • </sup><sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>. The two players' gauges are connected, so gains for one come at the other's expense<sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>.

**Vorpal.** A ring-shaped timer surrounds the GRD display, and when a full cycle completes, the player holding more GRD blocks enters the Vorpal state<sup>[7](https://in-birth.fandom.com/wiki/System)</sup>. Vorpal raises the damage a player deals by 10% and makes Chain Shift available<sup>[7](https://in-birth.fandom.com/wiki/System)</sup>. Chain Shift, performed by pressing the D button twice while in Vorpal, converts the player's GRD into EXS meter and cancels the recovery of the preceding action, leaving little opening for the opponent; it works in the air as well as on the ground<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>. Using it outside Vorpal while the EXS gauge is over 100% consumes the entire gauge and triggers a GRD Break<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>. Because Chain Shift can be used defensively, including on wakeup, community guides describe winning the Vorpal cycle as a way to buy an escape from pressure, and holding GRD to deny the opponent Vorpal is itself a strategic decision<sup>[19](https://fightinggameguide.com/uniclr.html)</sup>. The GRD bonus from successful Shielding is reduced while a player is already in Vorpal state<sup>[20](https://inbirth.wiki.gg/wiki/System)</sup>.

## EXS gauge and other systems

The EXS gauge is the series' super meter, filled to a maximum of 200%<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>. It powers EX special moves when above 100%, and the Veil Off state, activated with A plus B plus C at over 100% EXS, which temporarily raises attack power and knocks the opponent back with a shockwave<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>. Each character's Infinite Worth super can be used during Veil Off or at a full 200% gauge, and the stronger Infinite Worth EXS requires the player's vitality to be at 30% or lower with a full 200% gauge<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>. The D button also drives character-agnostic actions: [Concentration](https://www.edgepedia.org/concentration), which trades time for GRD; Assault, a quick closing jump; and Shield, a barrier that greatly reduces damage and builds GRD on success<sup>[8](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)</sup>.

**Combo structure.** The game uses a Passing Link system, also called reverse beat, that lets players chain normals without the weak-to-strong progression typical of contemporary fighters, moving from a light attack to a strong one and back, with the rule that a move already used in the sequence cannot be repeated<sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>. A Smart Steer option automatically connects a simple combo when a grounded weak attack is followed by repeated A presses<sup>[20](https://inbirth.wiki.gg/wiki/System)</sup>.

**Sys:Celes additions.** The sequel introduced Celestial Vorpal, entered when the GRD gauge holds six or more full nodes; the entire GRD becomes the player's, and attack power and more are greatly increased for a set time<sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup>. A new dodge called Creeping Edge rolls through an incoming attack with zero damage at the cost of GRD<sup>[21](https://www.nintendolife.com/reviews/nintendo-switch/under-night-in-birth-ii-sysceles)</sup>.

## Story and setting

The games are set in present-day Tokyo, where a cast of sword-wielders, some with magic powers, some unnatural abominations, and some simply skilled fencers, fight duels on the way to confronting the final boss of an evil organization<sup>[22](https://gamecritics.com/daniel-weissenberger/under-night-in-birth-exe-latest-review/)</sup>. Most people cannot detect the Voids, monsters that feed on people, but those with access to EXS power can both detect them and fight back<sup>[10](https://gamecritics.com/jeff-ortloff/under-night-in-birth-exe-latecl-r-review/)</sup>. Exe:Late[st] includes a [Chronicles](https://www.edgepedia.org/chronicles) story mode told in visual-novel style across 22 character stories, presented through text describing situations and character thoughts<sup>[4](https://as.com/meristation/2018/02/07/analisis/1518012000_172960.html)</sup>. Sys:Celes presents itself as the final chapter of the Hollow Night storyline and added the playable characters Kaguya, Tsurugi, and Kuon, with Uzuki, Ogre, and Izumi released as downloadable content<sup>[5](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)</sup><sup> • </sup><sup>[17](https://www.arcsystemworks.jp/portal/post-27933/)</sup>.

## Reception and competitive play

Critics have received the series steadily. Exe:Late[st] holds a Metacritic critic average of 78 on PlayStation 4<sup>[23](https://videogamescritic.com/game/under-night-in-birth-exe-late-st-1000000102)</sup>, and Sys:Celes an aggregate of 83<sup>[24](https://videogamescritic.com/game/under-night-in-birth-ii-sys-celes-2076010)</sup>. Reviewers highlight the series' teaching tools: Sys:Celes ships a tutorial mode of 179 stages<sup>[25](https://ztgd.com/reviews/under-night-in-birth-ii-sysceles-pc/)</sup>, and Nintendo Life writes that it cannot think of another fighter with more complete training modes and tutorials<sup>[21](https://www.nintendolife.com/reviews/nintendo-switch/under-night-in-birth-ii-sysceles)</sup>.

The series has a consistent tournament presence. UNIST's appearance at EVO 2019 marked a community resurgence for the title<sup>[15](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)</sup>, Sys:Celes is a named title in the Arc World Tour 2024 rules<sup>[11](https://www.arcsystemworks.jp/awt2024/assets/pdf/AWT2024rules_ENG.pdf)</sup>, and it was a main-stage game at Evo 2025<sup>[12](https://uploads-ssl.webflow.com/682804308af82aebdfc09ce9/682ec13ed9fde6179293af35_57391966872.pdf)</sup>. Series characters also appear in the crossover BlazBlue Cross Tag Battle alongside casts from BlazBlue, Persona 4 Arena, and RWBY<sup>[26](https://theindianquest.com/admin/uploads/file/42703668318.pdf)</sup>.

## References

1. [UNDER NIGHT IN-BIRTH official site, System (GRD/Vorpal)](https://inbirth.info/system01.html)
2. [FRENCH-BREAD, UNDER NIGHT IN-BIRTH Wiki](https://inbirth.wiki.gg/wiki/FRENCH-BREAD)
3. [Under Night: In-Birth Release Information for Arcade Games, GameFAQs](https://gamefaqs.gamespot.com/arcade/621199-under-night-in-birth/data)
4. [Análisis de "Under Night In-Birth EXE:Late [st]", MeriStation](https://as.com/meristation/2018/02/07/analisis/1518012000_172960.html)
5. [UNDERNIGHT IN-BIRTH II [Sys:Celes], Arc System Works](https://www.arcsystemworks.com/game/undernight-in-birth-sysceles/)
6. [Development Process, UNDER NIGHT IN-BIRTH Wiki](https://inbirth.wiki.gg/wiki/Development_Process)
7. [System, Under Night In-Birth Wiki (Fandom)](https://in-birth.fandom.com/wiki/System)
8. [Actions & Battle System, UNDER NIGHT IN-BIRTH Exe:Late[cl-r] Software Manual, Arc System Works](https://www.arcsystemworks.jp/uniclr/manual-ps4/en/action/)
9. [『UNDER NIGHT IN-BIRTH II Sys:Celes』Teaser Trailer at EVO2023, Arc System Works (YouTube)](https://www.youtube.com/watch?v=m55Ju_OmSvU)
10. [Under Night In-Birth Exe: Late [cl-r] Review, Gamecritics](https://gamecritics.com/jeff-ortloff/under-night-in-birth-exe-latecl-r-review/)
11. [ARC WORLD TOUR 2024 Official Rules, Arc System Works](https://www.arcsystemworks.jp/awt2024/assets/pdf/AWT2024rules_ENG.pdf)
12. [Evo 2025 lineup](https://uploads-ssl.webflow.com/682804308af82aebdfc09ce9/682ec13ed9fde6179293af35_57391966872.pdf)
13. [NIS America press release, Under Night In-Birth EXE:Late announcement](https://nisamerica.com/pressreleases/AH3_UNIEL_announce_08072014v2.pdf)
14. [Every Under Night In-Birth Game Ranked by Critics, CriticDB](https://criticdb.com/franchises/under-night-in-birth)
15. [Under Night In-Birth Exe: Late [cl-r]: dos años seguidos en el EVO no son casualidad, MeriStation](https://as.com/meristation/2020/02/19/analisis/1582136956_509924.html)
16. [UNDER NIGHT IN-BIRTH II Sys:Celes, ALL.Net P-ras MULTI Version 3, Sega](https://apm.sega.jp/ver3/title/undernightinbirth/)
17. [「UNDER NIGHT IN-BIRTH II Sys:Celes」[Ver.1.21] Update, Arc System Works](https://www.arcsystemworks.jp/portal/post-27933/)
18. [「UNDER NIGHT IN-BIRTH II Sys:Celes」[Ver.1.35] Patch Notes, Arc System Works](https://www.arcsystemworks.jp/portal/post-30481/)
19. [UNDER NIGHT IN-BIRTH Exe:Late[cl-r] Guide, Fighting Game Guide](https://fightinggameguide.com/uniclr.html)
20. [System, UNDER NIGHT IN-BIRTH Wiki](https://inbirth.wiki.gg/wiki/System)
21. [UNDER NIGHT IN-BIRTH II Sys:Celes Review (Switch), Nintendo Life](https://www.nintendolife.com/reviews/nintendo-switch/under-night-in-birth-ii-sysceles)
22. [Under Night In-Birth EXE: Late[st] Review, Gamecritics](https://gamecritics.com/daniel-weissenberger/under-night-in-birth-exe-latest-review/)
23. [Under Night In-Birth Exe:Late[st] review scores, VideoGamesCritic](https://videogamescritic.com/game/under-night-in-birth-exe-late-st-1000000102)
24. [Under Night In-Birth II Sys:Celes review score, VideoGamesCritic](https://videogamescritic.com/game/under-night-in-birth-ii-sys-celes-2076010)
25. [UNDER NIGHT IN-BIRTH II Sys:Celes (PC) Review, ZTGD](https://ztgd.com/reviews/under-night-in-birth-ii-sysceles-pc/)
26. [Best fighting games list (BlazBlue Cross Tag Battle roster)](https://theindianquest.com/admin/uploads/file/42703668318.pdf)

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*Topic: Encyclopedia › Sports, games, and recreation › Video games and digital play › Games and gameplay › Individual game titles › Standalone arcade game titles*

*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

*Copyright 2026 EdgeChat AI, a subsidiary of Biostate AI.*

License: Edgepedia Community License 1.0, https://www.edgepedia.org/edgepedia/license
