# Warhammer 40,000: Darktide

**Warhammer 40,000: Darktide** is a first-person cooperative action game for four players, set in the [Warhammer 40,000](https://www.edgepedia.org/warhammer-40-000) universe and developed and published by the Swedish studio Fatshark.<sup>[1](https://titimag.com/mag/titi%20magazine%20january%202023%20issue.pdf)</sup> It is the spiritual successor to Fatshark's Vermintide series, moving that formula of four-player horde survival from fantasy to the sci-fi setting of the hive city of Tertium, where players fight together against hordes of enemies.<sup>[2](https://www.youtube.com/watch?v=e-UifdRoC8I)</sup><sup> • </sup><sup>[3](https://www.gamespot.com/reviews/warhammer-40k-darktide-review-left-to-shred/1900-6418008/)</sup> The game launched on PC on November 30, 2022, after two delays, and later came to Xbox Series X|S and [PlayStation 5](https://www.edgepedia.org/playstation-5).<sup>[4](https://www.playdarktide.com/news/an-update-on-darktide)</sup><sup> • </sup><sup>[5](https://www.playdarktide.com/)</sup>

| Key fact | Detail |
|---|---|
| Genre and setting | First-person 4-player co-op action game in the Warhammer 40,000 universe, set in hive Tertium<sup>[1](https://titimag.com/mag/titi%20magazine%20january%202023%20issue.pdf)</sup><sup> • </sup><sup>[2](https://www.youtube.com/watch?v=e-UifdRoC8I)</sup> |
| Developer | Fatshark, the Stockholm studio behind Vermintide and Vermintide 2<sup>[1](https://titimag.com/mag/titi%20magazine%20january%202023%20issue.pdf)</sup> |
| PC launch | November 30, 2022, after a delay announced to improve stability, performance, and key systems<sup>[4](https://www.playdarktide.com/news/an-update-on-darktide)</sup> |
| Combat design | "Hybrid Combat" integrating melee and FPS-style ranged play, with Far, Close, and Melee combat ranges<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup> |
| Classes at launch | Veteran, Zealot, Psyker, and Ogryn; later joined by the Arbites, Hive Scum, and Skitarii classes<sup>[7](https://www.fatshark.se/news/darktides-new-class-arbites-out-now)</sup><sup> • </sup><sup>[8](https://www.warhammer-community.com/en-gb/articles/z1yoepme/make-your-name-on-the-streets-as-hive-scum-with-a-new-class-for-warhammer-40000-darktide/)</sup><sup> • </sup><sup>[9](https://www.playdarktide.com/news?21ada4ec_page=1&23c2d6ce_page=2)</sup> |
| Steam peak concurrency | 103,631 concurrent players<sup>[10](https://tracker.gg/population/steam/1361210)</sup> |
| Scale | Around 2 million game owners as reported in a 2025 study<sup>[11](https://videogames-observatory.eu/wp-content/uploads/2025/02/OEJV_Videogame-Culture-War_EN.pdf)</sup> |

## Gameplay

Darktide keeps the core structure of Vermintide 2, in which four players cooperate to defeat periodic waves of enemies.<sup>[1](https://titimag.com/mag/titi%20magazine%20january%202023%20issue.pdf)</sup> The distinctive change is what Fatshark calls Hybrid Combat: rather than treating shooting as a separate mode, the game integrates melee and first-person-shooter ranged play, so players swap between a lasgun and a melee weapon as hordes close in, and must learn when to use each.<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup> The combat system defines three ranges: Far Combat, the cover-based accurate fire of combat rifles; Close Combat, fast short-range fighting with shotguns and submachine guns; and Melee Combat, which locks both sides into hand-to-hand fighting and removes ranged threats.<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup>

The ranged enemies introduced with the 40K setting forced a new defensive mechanic. Dodging and sprinting were not enough against sustained fire, so Fatshark added [Toughness](https://www.edgepedia.org/toughness), a shield that soaks a few ranged hits before a player is stunned and killed; its regeneration is tied to staying near teammates.<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup>

**Enemy design.** Enemies are built in categories with distinct purposes: Roamers and Hordes are baseline threats players kill at leisure; Elites break the player's flow and demand immediate attention; Specials enforce teamwork by downing or trapping players who then need rescue; and Monsters challenge the whole team.<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup> Missions are not bespoke scenarios; enemy compositions are generated from rules and fail-safes designed to keep the flow of threat deadly but survivable.<sup>[6](https://www.playdarktide.com/news/dev-blog-hybrid-combat)</sup>

## Setting and story

The story invites players to liberate the colossal hive city of Tertium from the Chaos forces infesting it.<sup>[12](https://as.com/meristation/2022/12/05/analisis/1670237627_790079.html)</sup> Players take the role of underdogs, "rejects", conscripted into service, a deliberate emphasis on the human perspective of the Warhammer 40,000 setting.<sup>[13](https://www.youtube.com/watch?v=ZYEthX07g0I)</sup> Darktide was Fatshark's first game with a live-service-style story at launch, intended to change as the situation in Hive Tertium unfolds.<sup>[14](https://www.pcgamer.com/warhammer-40000-darktide-review/)</sup>

Narrative support grew substantially after launch. The Battle for Tertium update, released alongside the Arbites class in June 2025, added a campaign mode that presents maps, enemies, and characters in a specific order, with bespoke voiceover, cutscenes, and unique enemy spawns, replacing the fully random mission progression new players previously experienced.<sup>[7](https://www.fatshark.se/news/darktides-new-class-arbites-out-now)</sup><sup> • </sup><sup>[15](https://www.pcgamer.com/games/fps/darktides-narrative-will-be-expanded-as-part-of-future-updates-we-are-definitely-going-to-be-adding-to-the-story-of-the-game/)</sup> Design director Victor Magnuson said each new piece of the game would add to the overarching story, though not necessarily attached to a new class.<sup>[15](https://www.pcgamer.com/games/fps/darktides-narrative-will-be-expanded-as-part-of-future-updates-we-are-definitely-going-to-be-adding-to-the-story-of-the-game/)</sup>

## Development and launch

The game was first announced with a 2021 release window.<sup>[2](https://www.youtube.com/watch?v=e-UifdRoC8I)</sup> In July 2021, Fatshark moved the release to Spring 2022.<sup>[16](https://www.fatshark.se/news/2021/7/15/an-update-on-darktides-launch-window)</sup> A further delay pushed the release to November 30, 2022, a decision CEO and co-founder Martin Wahlund attributed to the need for more time to improve stability and performance and to mature key systems; Xbox Series X|S was to launch shortly after PC.<sup>[4](https://www.playdarktide.com/news/an-update-on-darktide)</sup>

Launch reception was mixed on content and performance. Reviewers found the core combat excellent, with [PC Gamer](https://www.edgepedia.org/pc-gamer) judging Darktide's combat better than Vermintide 2's and strong enough to hold the game together,<sup>[14](https://www.pcgamer.com/warhammer-40000-darktide-review/)</sup> but the game shipped with much less content than Vermintide 2, and performance and stability issues persisted from the beta onward.<sup>[12](https://as.com/meristation/2022/12/05/analisis/1670237627_790079.html)</sup><sup> • </sup><sup>[17](https://gameranx.com/features/id/428300/article/5-things-vermintide-does-better-than-warhammer-40000-darktide/)</sup> A slow loot grind and lack of content dominated the launch-period conversation.<sup>[18](https://www.gamesradar.com/games/best-warhammer-games/)</sup>

## Post-release support and classes

Fatshark restructured the game over the following years. The itemization update, new weapons, new maps, and a new game mode arrived in 2024, alongside the PlayStation 5 release and crossplay.<sup>[19](https://www.playdarktide.com/news/nightmares-visions-update)</sup> In 2025 the studio delivered four major updates and two new classes.<sup>[20](https://www.fatshark.se/news/2025-wrap-up-darktide)</sup>

- **Arbites**, the first Class DLC, released June 23, 2025 with the Battle for Tertium update. The class enforces the Lex Imperialis with a Cyber-Mastiff companion and new weaponry.<sup>[7](https://www.fatshark.se/news/darktides-new-class-arbites-out-now)</sup><sup> • </sup><sup>[5](https://www.playdarktide.com/)</sup>
- **Hive Scum**, the second class DLC, released December 2, 2025, portraying cartel fixers from the depths of the hive.<sup>[8](https://www.warhammer-community.com/en-gb/articles/z1yoepme/make-your-name-on-the-streets-as-hive-scum-with-a-new-class-for-warhammer-40000-darktide/)</sup><sup> • </sup><sup>[5](https://www.playdarktide.com/)</sup> Its pre-release power drew attention for allowing a nearly unkillable, effectively unlimited-ammo playstyle, and Fatshark nerfed it before release.<sup>[21](https://www.pcgamer.com/games/fps/darktides-new-hive-scum-class-can-transform-into-a-nigh-on-immortal-john-wick-with-infinite-bullets-its-no-wonder-fatsharks-nerfed-it-before-release/)</sup>
- **Skitarii Alpha Primus**, an Adeptus Mechanicus class, was announced for release on June 23.<sup>[9](https://www.playdarktide.com/news?21ada4ec_page=1&23c2d6ce_page=2)</sup><sup> • </sup><sup>[5](https://www.playdarktide.com/)</sup> Its design centers on mechanics such as Power Overflow, which distributes excess Toughness to allies in Coherency, and [System Shock](https://www.edgepedia.org/system-shock), which applies stacks of [Brittleness](https://www.edgepedia.org/brittleness) to electrocuted enemies.<sup>[22](https://www.playdarktide.com/news/feature-highlight-skitarii-game-design-talents)</sup>

Free updates have added modes and content throughout. Nightmares & Visions arrived on March 25, 2025, adding the Mortis Trials wave-survival activity and a revamped Ogryn talent tree.<sup>[19](https://www.playdarktide.com/news/nightmares-visions-update)</sup> The Havoc mode, a high-difficulty ranked assignment, received an overhaul with campaigns and new modifiers.<sup>[20](https://www.fatshark.se/news/2025-wrap-up-darktide)</sup> The Depths of the Damned update added the Spillway mission, a new boss, the Prophet of Decay, and a story mini-campaign, and rebalanced Golden Toughness by removing its Spillover Immunity so that it follows the same damage rules as regular Toughness.<sup>[23](https://www.playdarktide.com/news/depths-of-the-damned-free-update-out-now)</sup>

## Player numbers and reception over time

Darktide's Steam concurrent player count peaked at 103,631.<sup>[10](https://tracker.gg/population/steam/1361210)</sup> The player base has surged with each major content release: December 2025, the month of the Hive Scum release, saw a monthly average of 14,499 players and a peak of 34,319 concurrent players, an increase of 154.39 percent over the previous month.<sup>[24](https://steamcharts.com/app/1361210)</sup> The game has also benefited from the wider success of the Warhammer 40,000 license; Mike Knight, Darktide's narrative lead at Fatshark, said the studio "definitely saw a boost in player numbers after Space Marine 2", as players of one Warhammer game look for similar experiences.<sup>[25](https://www.pcgamer.com/games/warhammer-40-000-games-darktide-and-rogue-trader-enjoyed-a-sales-bump-due-to-the-popularity-of-space-marine-2/)</sup>

Retrospective assessments have warmed as the game matured. PC Gamer's ranking of Warhammer 40,000 games credits Darktide with pairing Vermintide's first-person melee with top-tier shooting, and notes that the Battle for Tertium update gave the missions a narrative path with voiceovers and post-mission cutscenes.<sup>[26](https://www.pcgamer.com/best-warhammer-40k-games/)</sup> A frequent remaining criticism is the inability to play truly solo or with bots, since the game requires at least two players to start a private session.<sup>[27](https://steamstat.io/app/1361210)</sup>

## References

1. [Titi Magazine, January 2023 issue](https://titimag.com/mag/titi%20magazine%20january%202023%20issue.pdf)
2. [Warhammer 40,000: Darktide – Official Gameplay Trailer, Fatshark (YouTube)](https://www.youtube.com/watch?v=e-UifdRoC8I)
3. [Warhammer 40K Darktide Review – Left To Shred, GameSpot](https://www.gamespot.com/reviews/warhammer-40k-darktide-review-left-to-shred/1900-6418008/)
4. [An Update on Darktide, Fatshark](https://www.playdarktide.com/news/an-update-on-darktide)
5. [Warhammer 40,000: Darktide – Official Website](https://www.playdarktide.com/)
6. [Dev Blog: Hybrid Combat, Fatshark](https://www.playdarktide.com/news/dev-blog-hybrid-combat)
7. [Darktide's class Arbites is out now and the new update Battle for Tertium has dropped, Fatshark](https://www.fatshark.se/news/darktides-new-class-arbites-out-now)
8. [Make your name on the streets as Hive Scum with a new class for Warhammer 40,000: Darktide, Warhammer Community](https://www.warhammer-community.com/en-gb/articles/z1yoepme/make-your-name-on-the-streets-as-hive-scum-with-a-new-class-for-warhammer-40000-darktide/)
9. [Warhammer 40,000: Darktide – News](https://www.playdarktide.com/news?21ada4ec_page=1&23c2d6ce_page=2)
10. [Warhammer 40,000: Darktide Player Count, Tracker Network](https://tracker.gg/population/steam/1361210)
11. [Video Game, Battleground of the Culture Wars, EU Video Games Observatory](https://videogames-observatory.eu/wp-content/uploads/2025/02/OEJV_Videogame-Culture-War_EN.pdf)
12. [Warhammer 40.000: Darktide – Análisis, MeriStation](https://as.com/meristation/2022/12/05/analisis/1670237627_790079.html)
13. [Fatshark Developer Interview | Designing Warhammer 40,000: Darktide, Level Infinite (YouTube)](https://www.youtube.com/watch?v=ZYEthX07g0I)
14. [Warhammer 40K: Darktide review, PC Gamer](https://www.pcgamer.com/warhammer-40000-darktide-review/)
15. [Darktide's narrative will be expanded as part of future updates, PC Gamer](https://www.pcgamer.com/games/fps/darktides-narrative-will-be-expanded-as-part-of-future-updates-we-are-definitely-going-to-be-adding-to-the-story-of-the-game/)
16. [An update on Darktide's launch window, Fatshark](https://www.fatshark.se/news/2021/7/15/an-update-on-darktides-launch-window)
17. [5 Things Vermintide Does Better Than Warhammer 40,000: Darktide, Gameranx](https://gameranx.com/features/id/428300/article/5-things-vermintide-does-better-than-warhammer-40000-darktide/)
18. [The 10 best Warhammer games of all time, ranked, GamesRadar](https://www.gamesradar.com/games/best-warhammer-games/)
19. [Nightmares & Visions Update, Fatshark](https://www.playdarktide.com/news/nightmares-visions-update)
20. [2025 Wrap-up, Fatshark](https://www.fatshark.se/news/2025-wrap-up-darktide)
21. [Darktide's new Hive Scum class can transform into a nigh-on immortal John Wick with infinite bullets, PC Gamer](https://www.pcgamer.com/games/fps/darktides-new-hive-scum-class-can-transform-into-a-nigh-on-immortal-john-wick-with-infinite-bullets-its-no-wonder-fatsharks-nerfed-it-before-release/)
22. [Feature Highlight – Skitarii Game Design & Talents, Fatshark](https://www.playdarktide.com/news/feature-highlight-skitarii-game-design-talents)
23. [Depths of the Damned Free Update Out now, Fatshark](https://www.playdarktide.com/news/depths-of-the-damned-free-update-out-now)
24. [Warhammer 40,000: Darktide – Steam Charts](https://steamcharts.com/app/1361210)
25. [Warhammer 40,000 games Darktide and Rogue Trader enjoyed a sales bump due to the popularity of Space Marine 2, PC Gamer](https://www.pcgamer.com/games/warhammer-40-000-games-darktide-and-rogue-trader-enjoyed-a-sales-bump-due-to-the-popularity-of-space-marine-2/)
26. [Every Warhammer 40,000 game, ranked, PC Gamer](https://www.pcgamer.com/best-warhammer-40k-games/)
27. [Warhammer 40,000: Darktide – SteamStat](https://steamstat.io/app/1361210)

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*Initially written Sep 17, 2026 · Reviewed: Oct 21, 2026 · Edited: Oct 15, 2026; Oct 21, 2026 · Last review: Oct 21, 2026*

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